Things We Need To See In Death Stranding 2

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Despite being set in America, Death Stranding doesn't exactly give off the vibe that you're travelling across America, aesthetically at least. There's a good reason for that, seeing as the world is actually based on scans of Iceland. It works for the game, the craggy plains and towering mountains proving the perfect adversary to your jour


With Death Stranding 2 (which is only a working title, by the way) recently announced, it can be interesting to think what Kojima Productions could possibly add to a game that felt so well-realised on the first run. If anything, it might be best for it to jump in a totally different direction rather than trying to one-up its predeces


Kojima has said that he considered casting Keanu Reeves as Death Stranding villain Cliff, a role that went to Mads Mikkelsen. Kojima's affinity for Mikkelsen has been well-documented, but there's still room for Reeves in Kojima's cinematic Death Stranding narrative . Reeves is no stranger to video games or sci-fi stories, and his casting would add to a potential sequel's prestige and star po


An odd choice of the original was that it was set during an eternal day for no real reason. It was wonderful, still, but unusual. Having the day actually progress offers up so many opportunities. The darkness of night might make it difficult to move about, and enemy patrols could be different. Maybe other players could even build lights to guide your p


It’s outrageously powerful and extremely impractical. In the real world, the Fat Man does not make much sense. Firing a small nuclear bomb could have massive repercussions for the land where it had been fired, due to the radiation, and the surrounding area. It’s an invention from Fallout that doesn’t make much se


When FromSoftware combines their talents of challenging combat into an open world, a brilliant yet stressful experience is bound to occur. Elden Ring gives players the experience that they deserve for fans of FromSoftware. Elden Ring might be overwhelming to players, as it is an incredibly sprawling experience in the Lands Betw


Death Stranding takes place in a world that doesn't afford much human interaction, and as such is a largely single-player experience. That 'largely' is important though. The perfect antidote to a solitary world is the asynchronous multiplayer elements, letting you quite literally see the steps other porters have taken in their journeys, every piece of equipment left behind helping your


Navigating a wasteland is never an easy experience, especially when said wasteland is a literal desert. Fallout: New Vegas is a classic open-world game, which brings a great yet stressful experience to players because there are a few unfamiliar and unfixed glitches. The lands are riveting with enemies for players to fight or run f


There’s no practical use for this gun, and its creation is odd and bizarre. It’s unknown who funded such a weapon’s creation, but they must have a great love for related webpage dubstep. A weapon that fires music in deadly force to anything in front of its barrel, is impractical as it g


Kojima's teases confirmed that Elle Fanning will feature in the upcoming game, which is expected to be a PlayStation title. This is not the only thing brewing over at Kojima Productions . In addition to the possible Death Stranding sequel, fans can also look forward to an Xbox game that will utilize Microsoft's cloud technology, as well as a VR game. Developers at Kojima Productions are busy, and it seems like all the upcoming projects will be breaking new gro


No game seems to be like Death Stranding , in the fact that players will be able to convert their number ones and number twos into lethal weapons to throw at enemies. It’s an impractical invention, as throwing them at enemy MULES just makes them feel gr


There are a lot of stressful encounters in Red Dead Redemption 2 , especially with the player’s horse. Players will develop a close bond with their horse, and if the horse is attacked by an animal, falls off a cliff, or is shot at, the player could lose the horse they love. This is just one example of the stresses of Red Dead Redemption


In the original Death Stranding, the joy of the world was the exploration. It was about the journey through this desolate world rather than the cargo you delivered at the destination. The whole game was built around that core loop and felt perfectly executed. Of course, you can always make a world feel even more al


With Kojima being the eccentric creator he is, it is quite difficult to predict what he will do with a Death Stranding sequel. It will likely build on the strand genre and introduce new ways for players to help each other and affect each other's game worlds. If Death Stranding Director's Cut is anything to go by, gamers may also find that things are a little more fast-paced and action-packed, with less sloughing during the early hours of the g