Death Stranding 2: Kojima Expands On Strand Game Concept
Kojima then went on to mention that media reception for Death Stranding would presumably be mixed, with "pros and cons" of Death Stranding 's approach to the "strand game" genre. Much of that was actually reflected in the Death Stranding 's reviews, which were notoriously mixed from media outlets around the world. Regardless of how the "strand game" genre was realized in Death Stranding , Kojima ultimately believes in his vision of a "strand game" genre. A potential Death Stranding sequel could solidify that genre, assuming the developer has not been discouraged by Death Stranding 2 vehicles|Https://Deathstranding2world.com/ Stranding 's recept
Every photo in the PlayStation Blog post is a great example of just how gorgeous video games can be, as images like the one taken by MdeavorVP in Remedy Entertainment’s Control are great. DotPone shares a shot of a Valkyrie from God of War and adambomb2mk captures a neat portrait of Assassin’s Creed Valhalla protagonist Ei
Of course, that kind of discourse from a game developer should be taken with a grain of salt, even from an auteur-like figure such as Hideo Kojima. More importantly, it means that Kojima Productions is committed to continuing/expanding the Death Stranding IP further. Rather than potentially working on a new or different IP like the Silent Hill rumor from a few weeks ago, Kojima Productions' next project may be an entry in or surrounding Death Stranding . Either that, or it's another "strand" type game that's similar conceptually, but could be closer to a Metal Gear -style g
Look no further than Death Stranding for the latest example of digital micturition. Hideo Kojima, being the madman that he is, has included the ability to weaponize your fluids against enemies, as well as some Dark Souls -esque multiplayer interactions if everyone tinkles on the same mushr
So while Shinkawa’s illustration isn’t a solid indication of what could be coming to Death Stranding 2 , it is possible that the sequel is in fact in development. Kojima Productions recently confirmed that it’s hiring for a new project, and Kojima himself has teased ideas for Death Stranding ’s potential followup ever since the game launched last November. On the other hand, it’s also possible that this version of the sequel was the big Kojima Productions project that recently fell apart . One can't say for sure until Kojima says otherw
Should Death Stranding 2 still take place on the western hemisphere, moving the setting just south of the States in the tropical landscape of Brazil would prove to offer a much brighter visual presentation than the first game. For one, Brazil's Atlantic coastline which stretches for 4,700-kilometers is lined with beautiful golden sand beaches right next to the roar of the ocean, which is perfect for Death Stranding 's often-mesmerizing locations . Much like Greece above, seeing highly populated locations like Rio de Janeiro being completely empty would make for a chilling setting to explore and this isn't even mentioning the lush Amazonian rain forests, comprised of thick plant life and interconnected river passa
Firstly, it's important to hone in on Kojima's comments about the next big videogame genre, the "strand" type of game . In a way, Kojima had stayed true to his word in creating a game that, at first, seemed genre-less or at bare minimum tough to distinguish. One of the biggest and most important questions prior to Death Stranding 's gameplay reveal was: What is Death Stranding ? Some had asked in jest, others were genuinely curious of Death Stranding . According to Hideo Kojima, a "strand game" involves the usage of social systems to emphasize and incorporate "the concept of connections" between all players, otherwise known as "stran
If the sequel goes north instead of south, the Canadian landscape boasts a bevy of open countryside and chilly mountaintops to navigate. The Banff National Park could work as a stunning setting all on its own thanks to the glacial lakes containing some of the bluest water on the entire planet, casting reflections of the endless woods and hilltops that stretch out into the distance. For a more relaxed area, the dense forestry to be found in British Columbia would provide a soothing sense of serenity during the player's travels. Meanwhile, the multicultural streets of Montreal offer sights and senses representative of a multitude of cultures and beliefs from around the world, giving players little pieces of everywhere in a future of days gone
Another great image sees Dande_Lion55 having a quiet moment in Ghost of Tsushima ’s beautiful world . Jin Sakai can be seen resting with one of the game’s foxes, the delightful creatures that guide players to special charms. Instead of using the fox to get an item, though, the in-game photographer kneels by its side. With the light coming through the tree branches that rest above the pairing, and every detail on both the Fox’s fur and Jin’s outfit standing out, the eye-catching screenshot is amaz