Bluehole Expected PUBG To Sell 200k Copies
PlayerUnknown's Battlegrounds was scheduled to have its full release this October, but was recently delayed ; however, PlayerUnknown, otherwise known as Brendan Greene, has stated that the game should still be launching by the end of the year. You can read our preview of the game here . The game is available via Steam Early Access for $29.99
The game is said to include free-roaming wildlife, foliage and landscaping displacement, tracks and blood trails, elements like fire and water, and highly dynamic weather. It's also expected to include fine-tuned character progressions, various social hubs, and what's been described as a "global-scale player-driven narrative," which could also include activities similar to the player-driven content in The Divisi
An online experience like Battlegrounds needs to play well to keep players satisfied. When server lag reared its head earlier this summer, the team at Bluehole stayed up all night until they were able to fix the problem a distribute a pa
Meanwhile, the second map is a bit smaller: coming in at 4x4km. Located in a desert city, the map is described as war ravaged in the streets and buried by sandstorms. The south and east areas feature a canyon with a river running through it, which supports the small villages that remain after the city was destroyed. The north area of the map features hillside sl
What's even more bonkers is that all of this relatively came out of nowhere. No one predicted this. Sure, a new Minecraft or Grand Theft Auto will see mega numbers out the gate. But who could have foreseen the battle royale survival shooter and debut project from developer Bluehole selling 10 million copies (and counting) before it even fully releases? Well, the game's director and designer Brendan Greene sure didn't. And Bluehole even less
Let me say that again: Bluehole expected within its first year on the market, PlayerUnknown's Battlegrounds would ship at best 300,000 units. It has already sold 10 million in less than six months. Again, cr
PlayerUnknown's Battlegrounds is currently available on PC via Steam Early Access for $29.99 USD. A full release is expected to come sometime in 2018. Further, an Xbox One version (via Xbox Game Preview) is expected to arrive later this y
However, that doesn't mean such a mode is going to be added in the near future, or indeed ever. Greene noted that the team at Bluehole Studio simply don't have the time and resources required to do a campaign justice — although that's not to say that this will always be the c
The details come via Game Informer who relay that the first map is an island on the Adriatic Sea, which was part of the Yugoslavian territories. It is described as having Mediterranean coasts on the south side, dense forests on the north side, and snowy mountains in the center. The island is 8x8km and will feature a variety of architect
Discovered by Reddit user DevinWatson , these items, which range from cosmetics to possible new gameplay mechanics, may find their way into the upcoming PlayerUnknown's Battlegrounds update which new modes and maps, and of course, zombies. Some of these items already exist within Pubg patch notes|https://pubgplayground.com/ , which speaks to the validity of the files and their possible introduction into the playable game. DevinWatson explained as much alongside his posting of the files saying that the items may just be artifacts that were never introduced into the g
A PlayerUnknown's Battlegrounds fan has been able to datamine a large number of models that have yet to be seen in the game. These items, including space-suits, syringes , and of course, leather jackets to suit any situat
In other recent and related news, during an interview the aforementioned Brendan Green it was revealed that the game's developer Bluehole only predicted that it would ship 200 - 300K copies of PlayerUnknown's Battlegrounds in the first year. As of September 5th (in less than five months), it has sold over 10 million copies . That's a lot more than 300,000 cop
Again, this is no small feat for the development team. The nighttime setting requires plenty of work in its own right, and won't be ready to go live for some time. Still, it's an intriguing glimpse into the future of the game, and a good sign that the studio is listening to player feedb
For the time being, though, there seems to be other priorities. Greene mentioned a few specifics, like a nighttime setting, something which fans have been requesting for quite a while. He teased that this is already being prototyped, and apparently players will be "surprised at how good it loo
A record many thought unbreakable: has been broken. That's right Dota 2's record for the most concurrent players on Steam has been broken by PlayerUnknown's Battlegrounds. A non-Valve game. A game not even out of Early Acc
The question now is: where does PUGB go from here? Well, when you consider that it only broke the 1 million concurrent player threshold less than eight days ago, which means it grew a very healthy 35% since, it could and should continue to rise. Which poses another question: where does it peak? 1,500,000 seems doable. 2,000,000? Maybe? Who knows. Only time will t