Death Stranding 2: Possible New Locations Revealed
Of course, that kind of discourse from a game developer should be taken with a grain of salt, even from an auteur-like figure such as Hideo Kojima. More importantly, it means that Kojima Productions is committed to continuing/expanding the Death Stranding IP further. Rather than potentially working on a new or different IP like the Silent Hill rumor from a few weeks ago, Kojima Productions' next project may be an entry in or surrounding Death Stranding . Either that, or it's another "strand" type game that's similar conceptually, but could be closer to a Metal Gear -style g
Aside from the game’s stellar performance, Kojima Productions actually added new content into Death Stranding’s PC version in the form of new side quests in reference to the classic Valve franchises Half-Life and Portal . These quests become available around Episode 2, which is pretty early in Death Stranding’s campaign. These quests are definitely an exciting addition for PC players as they reward different cosmetics from and based upon the Valve franchises; for an example, look no further than the above screenshot that shows a Half-Life skinned vehicle. I’ve haven’t completed all of the Valve quests yet, but I can tell you that in the first mission I hauled a heavy Portal Companion Cube back to a delivery terminal and was rewarded with an awesome pair of Gordon Freeman glasses to make Sam look a little more scienti
The vehicles are a strong point of contention for players, considering that they imply that they'll be able to trivialize some deliveries, but they also don't exactly move over unsteady terrain all that well. Combine this with the fact that most of Death Stranding 's artful aesthetic is built around landscapes that have been reclaimed by nature or wreckage of bombed cities, and the available vehicles almost require roads to be built. So, a new focus on vehicles to give them a better give and take on which terrain they can travel across and how much they can hold as a result is an improvement a sequel should aim
On July 14, Hideo Kojima’s latest creative venture, Death Stranding , finally releases on PC . Like other PC players, I’ve waited since November to experience Death Stranding on PC, and now that I’ve had my hands on the game for about a week I’m happy to say that, so far, it was well worth the w
If this is the case and Kojima Productions is looking at continuing Death Stranding into a series, then there are a few critiques and requests that the sequel may need to address. Similarly, there are some natural improvements that a sequel can make as both gaming technology improves with next-gen consoles and PC hardware, as well as the capabilities with in the game world evol
The term "dynamic" has become a bit of a buzzword for gaming media, with the idea that dynamically generating things like enemy placements, item drops, or even the weather makes a world feel more lived in. In reality, it adds a level of RNG or randomness into a situation, which is intended to enhance replayability and make each encounter feel new and completely different from the last several. So, considering the way that Death Stranding 's world is constantly evolving , adding some dynamic movement of the swarms of BTs could go a long
The PlayStation Blog post also includes several great character portraits, including Doom Eternal ’s Doom Hunters and Final Fantasy 7 Remake ’s Cloud. A heavily edited shot of a Storm Trooper preparing to launch a rocket at Cal in Star Wars Jedi: Fallen Order is another great picture included in the post, as it shows just how detailed the armor worn by the foe is. However, Xenolith3D’s portrait of Ellie stands out, as it showcases the level of detail in the character models of the award-winning The Last of Us
Death Stranding’s controls also map really well onto the mouse and keyboard. Every keybind feels intuitive and those who prefer a controller can still easily plug one in and enjoy the game that way. The mouse and keyboard controls even include some quality of life changes that PS4 players would’ve loved; for example, you can now skip cutscenes and any short animations like Sam’s frequent showers without entering any menus. My only real complaint thus far is a small one; the loading screen when first launching the game up takes about 90 seconds. However, all other loading screens are pretty short, so you only have to sit through that load once per sitt
The countdown to E3 has begun. The world famous video game event will be held at the usual Los Angeles Convention Center in about one month. As expected, Sony will have a notable presence. The company has announced in a blog post the details into what PlayStation will be featuring. The blog emphasizes four games that will be the center focus of Sony's E3 presentation: the mysterious Death Stranding , Deathstranding2world.Com Ghost of Tsushima , Spider-Man , and perhaps the most anticipated one, The Last of Us Part