Difference between revisions of "Bluehole Expected PUBG To Sell 200k Copies"
m |
AndraCooks (talk | contribs) m |
||
| Line 1: | Line 1: | ||
| − | <br>PlayerUnknown's Battlegrounds | + | <br>Two weeks ago , Bluehole announced that PlayerUnknown's Battlegrounds had sold four million copies in during its first three months. A few days later , the developer revealed that the game had made $100 million in reve<br><br> <br>PlayerUnknown's Battlegrounds is currently available in Early Access form on PC -- via Steam -- for $29.99 USD. A full release is expected in 2018. Further, an Xbox One version (via Xbox Game Preview) is expected to hit sometime later this y<br> <br>Battlegrounds looks set to go from strength to strength, not least when Xbox One players have a timed-exclusive opportunity to try it out for themselves. With a nighttime setting potentially coming soon, and the prospect of destructible environments and story content in the far-flung future, it's clear that Greene and his team hope to keep up the game's momentum going by making sure that it continues to grow and evo<br><br> <br>PlayerUnknown's Battlegrounds is currently available on PC via Steam Early Access for $29.99 USD. A full release is expected to come sometime in 2018. Further, an Xbox One version (via Xbox Game Preview) is expected to arrive later this y<br><br> <br>For the time being, though, there seems to be other priorities. Greene mentioned a few specifics, like a nighttime setting, something which fans have been requesting for quite a while. He teased that this is already being prototyped, and apparently players will be "surprised at how good it loo<br><br> <br>When Greene pitched the game to Bluehole, he predicted it would see 1 million units [https://pubgplayground.com/ Pubgplayground wrote in a blog post] its first month ( in reality it sold 2 million ). However, while Greene was quite bullish in his predictions -- after all 1 million in one month would have been a great figure -- Bluehole only expected the title to ship 200,000 to 300,000 units in the entirety of its first y<br><br> <br>If you've never heard of PlayerUnknown's Battlegrounds __ before, it's essentially a game where you and a bunch of other players are dropped onto a map and forced to kill each other until only one player, or squad, rema<br><br> <br>"A lot of the [internal team], they really couldn’t believe it, " Green said while speaking to Polygon . "There was a few veterans of the game industry that were [saying], like, ‘No, no. 200,000 [or] 300,000 the first year.’ But then when we hit that first million, there were a lot of smiles around the offi<br><br> <br>Since its announcement, many have raised concerns regarding the similarities between the mode and PUGB, with some even suggesting that the mode is not so much just inspired by Bluehole's shooter, but is more of a copy and paste eff<br><br> <br>Speaking to fans on Reddit during an AMA, Greene stated that he'd be very interested in pursuing a single-player campaign for PlayerUnknown's Battlegrounds in the future. "I think the island we have could be a great location for an interesting story," said the develo<br><br> <br>Again, this is no small feat for the development team. The nighttime setting requires plenty of work in its own right, and won't be ready to go live for some time. Still, it's an intriguing glimpse into the future of the game, and a good sign that the studio is listening to player feedb<br> <br>The new map features a war-ravaged city buried by a sandstorm. If that sounds familiar, that's because it was announced back in May , however this is the first time anyone has been able to see the map itself. You can check out both of the new screenshots at the end of this arti<br><br> <br>However, that doesn't mean such a mode is going to be added in the near future, or indeed ever. Greene noted that the team at Bluehole Studio simply don't have the time and resources required to do a campaign justice — although that's not to say that this will always be the c<br><br> <br>In a few days, Epic Game's co-op sandbox survival Early Access game, Fornite, will receive a new PvP Battle Royale mode that draws inspiration from Bluehole's __ standalone Battle Royale survival shooter, PlayerUnknown's Battlegrounds, which is the first of its k<br><br> <br>"We’ve had an ongoing relationship with Epic Games throughout PUBG’s development as they are the creators of UE4, the engine we licensed for the game," said Chang Han Kim, Vice President and Executive Producer for Bluehole, Inc. "After listening to the growing feedback from our community and reviewing the gameplay for ourselves, we are concerned that Fortnite may be replicating the experience for which PUBG is kno<br><br> <br>PlayerUnknown's Battlegrounds currently does not have a release date, however the game is a part of Steam's Early Access program, and has been since March of 2017. The title is set to be fully released on Windows PC and Xbox One sometime in 2017. The possibility of a PS4 version has been teased a few ti<br><br> <br>Green shared another one of his loftier aspirations also. When asked about the potential for destructible environments to be added to the game, he said that he "would like to add more destruction," but noted that it would take its toll on server performance, so that would have to be taken into acco<br> |
Latest revision as of 14:48, 19 April 2026
Two weeks ago , Bluehole announced that PlayerUnknown's Battlegrounds had sold four million copies in during its first three months. A few days later , the developer revealed that the game had made $100 million in reve
PlayerUnknown's Battlegrounds is currently available in Early Access form on PC -- via Steam -- for $29.99 USD. A full release is expected in 2018. Further, an Xbox One version (via Xbox Game Preview) is expected to hit sometime later this y
Battlegrounds looks set to go from strength to strength, not least when Xbox One players have a timed-exclusive opportunity to try it out for themselves. With a nighttime setting potentially coming soon, and the prospect of destructible environments and story content in the far-flung future, it's clear that Greene and his team hope to keep up the game's momentum going by making sure that it continues to grow and evo
PlayerUnknown's Battlegrounds is currently available on PC via Steam Early Access for $29.99 USD. A full release is expected to come sometime in 2018. Further, an Xbox One version (via Xbox Game Preview) is expected to arrive later this y
For the time being, though, there seems to be other priorities. Greene mentioned a few specifics, like a nighttime setting, something which fans have been requesting for quite a while. He teased that this is already being prototyped, and apparently players will be "surprised at how good it loo
When Greene pitched the game to Bluehole, he predicted it would see 1 million units Pubgplayground wrote in a blog post its first month ( in reality it sold 2 million ). However, while Greene was quite bullish in his predictions -- after all 1 million in one month would have been a great figure -- Bluehole only expected the title to ship 200,000 to 300,000 units in the entirety of its first y
If you've never heard of PlayerUnknown's Battlegrounds __ before, it's essentially a game where you and a bunch of other players are dropped onto a map and forced to kill each other until only one player, or squad, rema
"A lot of the [internal team], they really couldn’t believe it, " Green said while speaking to Polygon . "There was a few veterans of the game industry that were [saying], like, ‘No, no. 200,000 [or] 300,000 the first year.’ But then when we hit that first million, there were a lot of smiles around the offi
Since its announcement, many have raised concerns regarding the similarities between the mode and PUGB, with some even suggesting that the mode is not so much just inspired by Bluehole's shooter, but is more of a copy and paste eff
Speaking to fans on Reddit during an AMA, Greene stated that he'd be very interested in pursuing a single-player campaign for PlayerUnknown's Battlegrounds in the future. "I think the island we have could be a great location for an interesting story," said the develo
Again, this is no small feat for the development team. The nighttime setting requires plenty of work in its own right, and won't be ready to go live for some time. Still, it's an intriguing glimpse into the future of the game, and a good sign that the studio is listening to player feedb
The new map features a war-ravaged city buried by a sandstorm. If that sounds familiar, that's because it was announced back in May , however this is the first time anyone has been able to see the map itself. You can check out both of the new screenshots at the end of this arti
However, that doesn't mean such a mode is going to be added in the near future, or indeed ever. Greene noted that the team at Bluehole Studio simply don't have the time and resources required to do a campaign justice — although that's not to say that this will always be the c
In a few days, Epic Game's co-op sandbox survival Early Access game, Fornite, will receive a new PvP Battle Royale mode that draws inspiration from Bluehole's __ standalone Battle Royale survival shooter, PlayerUnknown's Battlegrounds, which is the first of its k
"We’ve had an ongoing relationship with Epic Games throughout PUBG’s development as they are the creators of UE4, the engine we licensed for the game," said Chang Han Kim, Vice President and Executive Producer for Bluehole, Inc. "After listening to the growing feedback from our community and reviewing the gameplay for ourselves, we are concerned that Fortnite may be replicating the experience for which PUBG is kno
PlayerUnknown's Battlegrounds currently does not have a release date, however the game is a part of Steam's Early Access program, and has been since March of 2017. The title is set to be fully released on Windows PC and Xbox One sometime in 2017. The possibility of a PS4 version has been teased a few ti
Green shared another one of his loftier aspirations also. When asked about the potential for destructible environments to be added to the game, he said that he "would like to add more destruction," but noted that it would take its toll on server performance, so that would have to be taken into acco