Difference between revisions of "Bluehole Expected PUBG To Sell 200k Copies"

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<br>PlayerUnknown's Battlegrounds was scheduled to have its full release this October, but was recently delayed ; however, PlayerUnknown, otherwise known as Brendan Greene, has stated that the game should still be launching by the end of the year. You can read our preview of the game here . The game is available via Steam Early Access for $29.99<br><br> <br>The game is said to include free-roaming wildlife, foliage and landscaping displacement, tracks and blood trails, elements like fire and water, and highly dynamic weather. It's also expected to include fine-tuned character progressions, various social hubs, and what's been described as a "global-scale player-driven narrative," which could also include activities similar to the player-driven content in The Divisi<br><br> <br>An online experience like Battlegrounds needs to play well to keep players satisfied. When server lag reared its head earlier this summer, the team at Bluehole stayed up all night until they were able to fix the problem a distribute a pa<br><br> <br>Meanwhile, the second map is a bit smaller: coming in at 4x4km. Located in a desert city, the map is described as war ravaged in the streets and buried by sandstorms. The south and east areas feature a canyon with a river running through it, which supports the small villages that remain after the city was destroyed. The north area of the map features hillside sl<br><br> <br>What's even more bonkers is that all of this relatively came out of nowhere. No one predicted this. Sure, a new Minecraft or Grand Theft Auto will see mega numbers out the gate. But who could have foreseen the battle royale survival shooter and debut project from developer Bluehole selling 10 million copies (and counting) before it even fully releases? Well, the game's director and designer Brendan Greene sure didn't. And Bluehole even less<br><br> <br>Let me say that again: Bluehole expected within its first year on the market, PlayerUnknown's Battlegrounds would ship at best 300,000 units. It has already sold 10 million in less than six months. Again, cr<br><br> <br>PlayerUnknown's Battlegrounds is currently available on PC via Steam Early Access for $29.99 USD. A full release is expected to come sometime in 2018. Further, an Xbox One version (via Xbox Game Preview) is expected to arrive later this y<br><br> <br>However, that doesn't mean such a mode is going to be added in the near future, or indeed ever. Greene noted that the team at Bluehole Studio simply don't have the time and resources required to do a campaign justice — although that's not to say that this will always be the c<br><br> <br>The details come via Game Informer who relay that the first map is an island on the Adriatic Sea, which was part of the Yugoslavian territories. It is described as having Mediterranean coasts on the south side, dense forests on the north side, and snowy mountains in the center. The island is 8x8km and will feature a variety of architect<br><br> <br>Discovered by Reddit user DevinWatson , these items, which range from cosmetics to possible new gameplay mechanics, may find their way into the upcoming PlayerUnknown's Battlegrounds update which new modes and maps, and of course, zombies. Some of these items already exist within [https://pubgplayground.com/ Pubg patch notes|https://pubgplayground.com/] , which speaks to the validity of the files and their possible introduction into the playable game. DevinWatson explained as much alongside his posting of the files saying that the items may just be artifacts that were never introduced into the g<br><br> <br>A PlayerUnknown's Battlegrounds fan has been able to datamine a large number of models that have yet to be seen in the game. These items, including space-suits, syringes , and of course, leather jackets to suit any situat<br><br> <br>In other recent and related news, during an interview the aforementioned Brendan Green it was revealed that the game's developer Bluehole only predicted that it would ship 200 - 300K copies of PlayerUnknown's Battlegrounds in the first year. As of September 5th (in less than five months), it has sold over 10 million copies . That's a lot more than 300,000 cop<br><br> <br>Again, this is no small feat for the development team. The nighttime setting requires plenty of work in its own right, and won't be ready to go live for some time. Still, it's an intriguing glimpse into the future of the game, and a good sign that the studio is listening to player feedb<br><br> <br>For the time being, though, there seems to be other priorities. Greene mentioned a few specifics, like a nighttime setting, something which fans have been requesting for quite a while. He teased that this is already being prototyped, and apparently players will be "surprised at how good it loo<br><br> <br>A record many thought unbreakable: has been broken. That's right Dota 2's record for the most concurrent players on Steam has been broken by PlayerUnknown's Battlegrounds. A non-Valve game. A game not even out of Early Acc<br><br> <br>The question now is: where does PUGB go from here? Well, when you consider that it only broke the 1 million concurrent player threshold less than eight days ago, which means it grew a very healthy 35% since, it could and should continue to rise. Which poses another question: where does it peak? 1,500,000 seems doable. 2,000,000? Maybe? Who knows. Only time will t<br>
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<br>Two weeks ago , Bluehole announced that PlayerUnknown's Battlegrounds had sold four million copies in during its first three months. A few days later , the developer revealed that the game had made $100 million in reve<br><br> <br>PlayerUnknown's Battlegrounds is currently available in Early Access form on PC -- via Steam -- for $29.99 USD. A full release is expected in 2018. Further, an Xbox One version (via Xbox Game Preview) is expected to hit sometime later this y<br> <br>Battlegrounds looks set to go from strength to strength, not least when Xbox One players have a timed-exclusive opportunity to try it out for themselves. With a nighttime setting potentially coming soon, and the prospect of destructible environments and story content in the far-flung future, it's clear that Greene and his team hope to keep up the game's momentum going by making sure that it continues to grow and evo<br><br> <br>PlayerUnknown's Battlegrounds is currently available on PC via Steam Early Access for $29.99 USD. A full release is expected to come sometime in 2018. Further, an Xbox One version (via Xbox Game Preview) is expected to arrive later this y<br><br> <br>For the time being, though, there seems to be other priorities. Greene mentioned a few specifics, like a nighttime setting, something which fans have been requesting for quite a while. He teased that this is already being prototyped, and apparently players will be "surprised at how good it loo<br><br> <br>When Greene pitched the game to Bluehole, he predicted it would see 1 million units [https://pubgplayground.com/ Pubgplayground wrote in a blog post] its first month ( in reality it sold 2 million ). However, while Greene was quite bullish in his predictions -- after all 1 million in one month would have been a great figure -- Bluehole only expected the title to ship 200,000 to 300,000 units in the entirety of its first y<br><br> <br>If you've never heard of PlayerUnknown's Battlegrounds __ before, it's essentially a game where you and a bunch of other players are dropped onto a map and forced to kill each other until only one player, or squad, rema<br><br> <br>"A lot of the [internal team], they really couldn’t believe it, " Green said while speaking to Polygon . "There was a few veterans of the game industry that were [saying], like, ‘No, no. 200,000 [or] 300,000 the first year.’ But then when we hit that first million, there were a lot of smiles around the offi<br><br> <br>Since its announcement, many have raised concerns regarding the similarities between the mode and PUGB, with some even suggesting that the mode is not so much just inspired by Bluehole's shooter, but is more of a copy and paste eff<br><br> <br>Speaking to fans on Reddit during an AMA, Greene stated that he'd be very interested in pursuing a single-player campaign for PlayerUnknown's Battlegrounds in the future. "I think the island we have could be a great location for an interesting story," said the develo<br><br> <br>Again, this is no small feat for the development team. The nighttime setting requires plenty of work in its own right, and won't be ready to go live for some time. Still, it's an intriguing glimpse into the future of the game, and a good sign that the studio is listening to player feedb<br> <br>The new map features a war-ravaged city buried by a sandstorm. If that sounds familiar, that's because it was announced back in May , however this is the first time anyone has been able to see the map itself. You can check out both of the new screenshots at the end of this arti<br><br> <br>However, that doesn't mean such a mode is going to be added in the near future, or indeed ever. Greene noted that the team at Bluehole Studio simply don't have the time and resources required to do a campaign justice — although that's not to say that this will always be the c<br><br> <br>In a few days, Epic Game's co-op sandbox survival Early Access game, Fornite, will receive a new PvP Battle Royale mode that draws inspiration from Bluehole's __ standalone Battle Royale survival shooter, PlayerUnknown's Battlegrounds, which is the first of its k<br><br> <br>"We’ve had an ongoing relationship with Epic Games throughout PUBG’s development as they are the creators of UE4, the engine we licensed for the game," said Chang Han Kim, Vice President and Executive Producer for Bluehole, Inc. "After listening to the growing feedback from our community and reviewing the gameplay for ourselves, we are concerned that Fortnite may be replicating the experience for which PUBG is kno<br><br> <br>PlayerUnknown's Battlegrounds currently does not have a release date, however the game is a part of Steam's Early Access program, and has been since March of 2017. The title is set to be fully released on Windows PC and Xbox One sometime in 2017. The possibility of a PS4 version has been teased a few ti<br><br> <br>Green shared another one of his loftier aspirations also. When asked about the potential for destructible environments to be added to the game, he said that he "would like to add more destruction," but noted that it would take its toll on server performance, so that would have to be taken into acco<br>

Latest revision as of 14:48, 19 April 2026


Two weeks ago , Bluehole announced that PlayerUnknown's Battlegrounds had sold four million copies in during its first three months. A few days later , the developer revealed that the game had made $100 million in reve


PlayerUnknown's Battlegrounds is currently available in Early Access form on PC -- via Steam -- for $29.99 USD. A full release is expected in 2018. Further, an Xbox One version (via Xbox Game Preview) is expected to hit sometime later this y

Battlegrounds looks set to go from strength to strength, not least when Xbox One players have a timed-exclusive opportunity to try it out for themselves. With a nighttime setting potentially coming soon, and the prospect of destructible environments and story content in the far-flung future, it's clear that Greene and his team hope to keep up the game's momentum going by making sure that it continues to grow and evo


PlayerUnknown's Battlegrounds is currently available on PC via Steam Early Access for $29.99 USD. A full release is expected to come sometime in 2018. Further, an Xbox One version (via Xbox Game Preview) is expected to arrive later this y


For the time being, though, there seems to be other priorities. Greene mentioned a few specifics, like a nighttime setting, something which fans have been requesting for quite a while. He teased that this is already being prototyped, and apparently players will be "surprised at how good it loo


When Greene pitched the game to Bluehole, he predicted it would see 1 million units Pubgplayground wrote in a blog post its first month ( in reality it sold 2 million ). However, while Greene was quite bullish in his predictions -- after all 1 million in one month would have been a great figure -- Bluehole only expected the title to ship 200,000 to 300,000 units in the entirety of its first y


If you've never heard of PlayerUnknown's Battlegrounds __ before, it's essentially a game where you and a bunch of other players are dropped onto a map and forced to kill each other until only one player, or squad, rema


"A lot of the [internal team], they really couldn’t believe it, " Green said while speaking to Polygon . "There was a few veterans of the game industry that were [saying], like, ‘No, no. 200,000 [or] 300,000 the first year.’ But then when we hit that first million, there were a lot of smiles around the offi


Since its announcement, many have raised concerns regarding the similarities between the mode and PUGB, with some even suggesting that the mode is not so much just inspired by Bluehole's shooter, but is more of a copy and paste eff


Speaking to fans on Reddit during an AMA, Greene stated that he'd be very interested in pursuing a single-player campaign for PlayerUnknown's Battlegrounds in the future. "I think the island we have could be a great location for an interesting story," said the develo


Again, this is no small feat for the development team. The nighttime setting requires plenty of work in its own right, and won't be ready to go live for some time. Still, it's an intriguing glimpse into the future of the game, and a good sign that the studio is listening to player feedb

The new map features a war-ravaged city buried by a sandstorm. If that sounds familiar, that's because it was announced back in May , however this is the first time anyone has been able to see the map itself. You can check out both of the new screenshots at the end of this arti


However, that doesn't mean such a mode is going to be added in the near future, or indeed ever. Greene noted that the team at Bluehole Studio simply don't have the time and resources required to do a campaign justice — although that's not to say that this will always be the c


In a few days, Epic Game's co-op sandbox survival Early Access game, Fornite, will receive a new PvP Battle Royale mode that draws inspiration from Bluehole's __ standalone Battle Royale survival shooter, PlayerUnknown's Battlegrounds, which is the first of its k


"We’ve had an ongoing relationship with Epic Games throughout PUBG’s development as they are the creators of UE4, the engine we licensed for the game," said Chang Han Kim, Vice President and Executive Producer for Bluehole, Inc. "After listening to the growing feedback from our community and reviewing the gameplay for ourselves, we are concerned that Fortnite may be replicating the experience for which PUBG is kno


PlayerUnknown's Battlegrounds currently does not have a release date, however the game is a part of Steam's Early Access program, and has been since March of 2017. The title is set to be fully released on Windows PC and Xbox One sometime in 2017. The possibility of a PS4 version has been teased a few ti


Green shared another one of his loftier aspirations also. When asked about the potential for destructible environments to be added to the game, he said that he "would like to add more destruction," but noted that it would take its toll on server performance, so that would have to be taken into acco