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	<title>PUBG Adding New Weapon And Fog Effect - Revision history</title>
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		<title>SheenaRigg460 at 14:07, 19 April 2026</title>
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		<updated>2026-04-19T14:07:33Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 14:07, 19 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;A PlayerUnknown&lt;/del&gt;&amp;#039;s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Battlegrounds fan has been able to datamine a large number of models that have yet &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;be seen in the game. These items, including space&lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;suits&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;syringes &lt;/del&gt;, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;of course&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;leather jackets &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;suit any situat&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;The update &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;relatively small&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;however &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;notable highlight is that &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a Southeast Asian server&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;In addition to that, there are also a myriad &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;bugs that have been fixed. Players will not be able to clip through walls &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a certain gas station, they will no longer be able to get out &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;their vehicles when they are blocked in&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;sniper scope crosshairs won&amp;#039;t become blurry if your &lt;/del&gt;game &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is set to certain settings, vehicle tire tracks will now change immediately depending on what terrain you&amp;#039;re driving on, and m&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;PlayerUnknown&lt;/del&gt;&amp;#039;s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Battlegrounds was scheduled to have its full release this October&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but was recently delayed ; however&lt;/del&gt;, PlayerUnknown, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;otherwise known as Brendan Greene, has stated that &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game should still be launching by the end &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the year. You can read our preview of the game here . The game is available via Steam Early Access for $29.99&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Meanwhile&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the second map is &lt;/del&gt;a bit &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;smaller: coming in at 4x4km&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Located in a desert city&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the map is described as war ravaged &lt;/del&gt;in the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;streets &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;buried &lt;/del&gt;by &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;sandstorms&lt;/del&gt;. The &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;south and east areas feature &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;canyon with &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;river running through it&lt;/del&gt;, which &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;supports &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;small villages that remain after the city was destroyed&lt;/del&gt;. The &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;north area of &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;map features hillside sl&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Discovered by Reddit user DevinWatson &lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;these items&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;which range &lt;/del&gt;from &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;cosmetics to possible new &lt;/del&gt;gameplay &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;mechanics&lt;/del&gt;, may &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;find their way into &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;upcoming PlayerUnknown&amp;#039;s Battlegrounds update &lt;/del&gt;which &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;new modes and maps, and of course, zombies. Some of these items already exist within &lt;/del&gt;[https://pubgplayground.com&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;/ &lt;/del&gt;PUBG &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Online Guide&lt;/del&gt;|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Https&lt;/del&gt;://&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Pubgplayground&lt;/del&gt;.Com/] , which &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;speaks &lt;/del&gt;to the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;validity of the files and their possible introduction into &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;playable &lt;/del&gt;game&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. DevinWatson explained as &lt;/del&gt;much &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;alongside his posting &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the files saying that the items may just be artifacts that were never introduced into the g&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Yesterday , via Twitter, &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Creative Director at Bluehole revealed a first look at a new desert map coming &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game soon&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Back in June , it &lt;/del&gt;was &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;announced &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the game had sold over four million cop&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Playerunknown&amp;#039;s Battleground is currently available as a part of Steam&amp;#039;s Early Access program, and has been since March 23rd, 2017. It&amp;#039;s currently unknown (pardon the pun) when the title will be coming to the PlayStation 4, or any other console for that matter.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;I t&amp;#039;s currently a part &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Steam’s Early Access program, and is set &lt;/del&gt;to be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;fully released on Windows PC and Xbox One sometime in 2017. While &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;PlayStation 4 version has not been officially announced&lt;/del&gt;, it &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;has been teased a few ti&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Green shared another one of his loftier aspirations also. When asked about &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;potential for destructible environments to be added &lt;/del&gt;to the game, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;he said &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;he &amp;quot;would like to add &lt;/del&gt;more &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;destruction,&amp;quot; but noted that it would take its toll on server performance, so that would have to be taken into acco&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The details come via Game Informer who relay that the first map is an island on the Adriatic Sea&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;which &lt;/del&gt;was &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;part of the Yugoslavian territories. It is described &lt;/del&gt;as &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;having Mediterranean coasts on &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;south side, dense forests on &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;north side, and snowy mountains in &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;center&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The island is 8x8km and will feature a variety &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;architect&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In &lt;/del&gt;the game&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, players start with nothing and must fight to locate weapons and supplies in a battle to be the lone survivor&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Described as a &amp;quot;realistic&amp;quot; and &amp;quot;high tension,&amp;quot; the &lt;/del&gt;game &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;takes place on a large 8×8 km island built in Unreal Engine 4. It’s wildly intense at times, and has created some the best GIFs in video games since its launch&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;While &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;changes announced for PlayerUnknown&amp;#039;s Battlegrounds in &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;latest patch are exciting&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;fans are still holding out hope for &lt;/del&gt;some &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;more news regarding the vaulting mechanic &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;was hinted at months ago. That feature would drastically alter &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;way the game &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;played, and with PlayerUnknown&lt;/del&gt;&amp;#039;s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Battlegrounds selling over 10 million copies &lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;there&amp;#039;s an argument to make big changes like vaulting as soon as possible - the lower the learning curve the better for &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game that has quickly become the premier online multiplayer title of choice for milli&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The &lt;/del&gt;new &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;patch will also add a foggy weather mechanic to the game&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;which will make environmental awareness even more crucial for top tier play while also improving &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game&amp;#039;s overall aesthetic presentation. The foggy weather mechanic was partially unveiled on Twitter yesterday to celebrate &lt;/del&gt;PlayerUnknown&amp;#039;s Battlegrounds &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;concurrent users triumph on Steam recently, &lt;/del&gt;which &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;saw the game surpass Dota 2 on its way to one million concurrent us&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;For those that don’t know: PlayerUnknown’s Battlegrounds is a third-person battle-royale&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;last-man-standing shooter from PLAYERUNKNOWN aka Brendan Green&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a pioneer &lt;/del&gt;of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Battle Royale genre. As &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;creator of &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Battle Royale &lt;/del&gt;game&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;-mode found in the ARMA series and H1Z1: King &lt;/del&gt;of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Hill, Greene is co-developing &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game with &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;aforementioned Bluehole. And apparently Green has struck gold.&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The game is said to include free-roaming wildlife, foliage and landscaping displacement, tracks and blood trails, elements like fire and water, and highly dynamic weather. It&lt;/ins&gt;&amp;#039;s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;also expected &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;include fine&lt;/ins&gt;-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;tuned character progressions&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;various social hubs&lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;what&amp;#039;s been described as a &amp;quot;global-scale player-driven narrative&lt;/ins&gt;,&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot; which could also include activities similar &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the player-driven content in The Divisi&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;For those that don’t know: PlayerUnknown’s Battlegrounds &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a third-person battle-royale, last-man-standing shooter from PLAYERUNKNOWN aka Brendan Green&lt;/ins&gt;, a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;pioneer &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the Battle Royale genre&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;As the creator &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the Battle Royale game-mode found &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the ARMA series and H1Z1: King &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the Hill&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Greene is co-developing the &lt;/ins&gt;game &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;with the aforementioned Bluehole. And apparently Green has struck gold.&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;In a few days, Epic Game&lt;/ins&gt;&amp;#039;s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;co-op sandbox survival Early Access game, Fornite&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;will receive a new PvP Battle Royale mode that draws inspiration from Bluehole&amp;#039;s __ standalone Battle Royale survival shooter&lt;/ins&gt;, PlayerUnknown&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;s Battlegrounds&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;which is &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;first &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;its k&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;This would be an incredible game to play&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but it all sounds pretty ambitious – and even &lt;/ins&gt;a bit &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;unrealistic, with many questioning how it&amp;#039;s even possible&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Firstly&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Automaton has previous experience &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;multiplayer games; its most recent development was &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;psychological stealth &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;combat title Deceit . More than that, the technical creation has to do with a cloud-based technology called SpatialOS, built &lt;/ins&gt;by &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;London games company Improbable&lt;/ins&gt;. The &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;tech allows the game to operate within the cloud, thus letting developers exceed the power capacity of &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;single game engine or particular ser&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The new patch will also add &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;foggy weather mechanic to the game&lt;/ins&gt;, which &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;will make environmental awareness even more crucial for top tier play while also improving &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;game&amp;#039;s overall aesthetic presentation&lt;/ins&gt;. The &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;foggy weather mechanic was partially unveiled on Twitter yesterday to celebrate PlayerUnknown&amp;#039;s Battlegrounds concurrent users triumph on Steam recently, which saw &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;game surpass Dota 2 on its way to one million concurrent us&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;We’ve had an ongoing relationship with Epic Games throughout PUBG’s development as they are the creators of UE4, the engine we licensed for the game,&amp;quot; said Chang Han Kim&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Vice President and Executive Producer for Bluehole&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Inc. &amp;quot;After listening to the growing feedback &lt;/ins&gt;from &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;our community and reviewing the &lt;/ins&gt;gameplay &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;for ourselves&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;we are concerned that Fortnite &lt;/ins&gt;may &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;be replicating &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;experience for &lt;/ins&gt;which [https://pubgplayground.com PUBG &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;cheats&lt;/ins&gt;|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;https&lt;/ins&gt;://&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;pubgplayground&lt;/ins&gt;.Com/] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is kno&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Currently in the works at studio Automation in the United Kingdom, Project X includes a last-man standing player-versus-player &amp;quot;sport&amp;quot; mode that allows up to 400 players to compete at a time&lt;/ins&gt;, which &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is where comparisons &lt;/ins&gt;to the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;well-loved PUBG will undoubtedly be made. But &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;enigmatic &lt;/ins&gt;game &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is &lt;/ins&gt;much &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;more than just one hoping to trump one &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;this year&amp;#039;s biggest games. It actually offers up to 1,000 concurrent players to battle in a single world on a staggeringly large 12km by 12km &lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;We have also noticed that Epic Games references PUBG in &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;promotion of Fortnite &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;their community and in communications with the press&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;This &lt;/ins&gt;was &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;never discussed with us and we don’t feel &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it’s rig&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Playerunknown&amp;#039;s Battleground is currently available as a part of Steam&amp;#039;s Early Access program, and has been since March 23rd, 2017. It&amp;#039;s currently unknown (pardon the pun) when the title will be coming to the PlayStation 4, or any other console for that matter.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;While the details &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Project X seem &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;promise it will &lt;/ins&gt;be a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;serious PUBG challenger&lt;/ins&gt;, it &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;isn&amp;#039;t &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;first game &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ape the MMO&amp;#039;s success. Both &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;fort-building co-op sandbox survival &lt;/ins&gt;game &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Fortnite and Grand Theft Auto V have received Battle Royale game modes of their own&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;additions &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;were likely motivated by the news of PUBG crossing &lt;/ins&gt;more &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;than 10 million sales while still in early acc&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;PlayerUnknown&amp;#039;s Battlegrounds was scheduled to have its full release this October&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but &lt;/ins&gt;was &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;recently delayed ; however, PlayerUnknown, otherwise known &lt;/ins&gt;as &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Brendan Greene, has stated that &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;game should still be launching by &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;end of &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;year&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;You can read our preview &lt;/ins&gt;of the game &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;here &lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The &lt;/ins&gt;game &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is available via Steam Early Access for $29&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;99&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Since its announcement, many have raised concerns regarding &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;similarities between &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;mode and PUGB&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;with &lt;/ins&gt;some &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;even suggesting &lt;/ins&gt;that the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;mode &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;not so much just inspired by Bluehole&lt;/ins&gt;&amp;#039;s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;shooter&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but is more of &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;copy and paste eff&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Discovered by Reddit user DevinWatson , these items, which range from cosmetics to possible &lt;/ins&gt;new &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;gameplay mechanics&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;may find their way into &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;upcoming &lt;/ins&gt;PlayerUnknown&amp;#039;s Battlegrounds &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;update &lt;/ins&gt;which &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;new modes and maps&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and of course&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;zombies. Some &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;these items already exist within PUBG , which speaks to &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;validity of &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;files and their possible introduction into &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;playable &lt;/ins&gt;game&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. DevinWatson explained as much alongside his posting &lt;/ins&gt;of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;files saying that &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;items may just be artifacts that were never introduced into &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;g&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SheenaRigg460</name></author>
		
	</entry>
	<entry>
		<id>http://itservicedesk.com.au/index.php?title=PUBG_Adding_New_Weapon_And_Fog_Effect&amp;diff=8518&amp;oldid=prev</id>
		<title>Aundrea0568: Created page with &quot;&lt;br&gt;A PlayerUnknown&#039;s Battlegrounds fan has been able to datamine a large number of models that have yet to be seen in the game. These items, including space-suits, syringes ,...&quot;</title>
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		<updated>2026-04-19T07:43:13Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;br&amp;gt;A PlayerUnknown&amp;#039;s Battlegrounds fan has been able to datamine a large number of models that have yet to be seen in the game. These items, including space-suits, syringes ,...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;br&amp;gt;A PlayerUnknown&amp;#039;s Battlegrounds fan has been able to datamine a large number of models that have yet to be seen in the game. These items, including space-suits, syringes , and of course, leather jackets to suit any situat&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The update is relatively small, however a notable highlight is that of a Southeast Asian server. In addition to that, there are also a myriad of bugs that have been fixed. Players will not be able to clip through walls in a certain gas station, they will no longer be able to get out of their vehicles when they are blocked in, sniper scope crosshairs won&amp;#039;t become blurry if your game is set to certain settings, vehicle tire tracks will now change immediately depending on what terrain you&amp;#039;re driving on, and m&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;PlayerUnknown&amp;#039;s Battlegrounds was scheduled to have its full release this October, but was recently delayed ; however, PlayerUnknown, otherwise known as Brendan Greene, has stated that the game should still be launching by the end of the year. You can read our preview of the game here . The game is available via Steam Early Access for $29.99&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Meanwhile, the second map is a bit smaller: coming in at 4x4km. Located in a desert city, the map is described as war ravaged in the streets and buried by sandstorms. The south and east areas feature a canyon with a river running through it, which supports the small villages that remain after the city was destroyed. The north area of the map features hillside sl&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Discovered by Reddit user DevinWatson , these items, which range from cosmetics to possible new gameplay mechanics, may find their way into the upcoming PlayerUnknown&amp;#039;s Battlegrounds update which new modes and maps, and of course, zombies. Some of these items already exist within [https://pubgplayground.com/ PUBG Online Guide|Https://Pubgplayground.Com/] , which speaks to the validity of the files and their possible introduction into the playable game. DevinWatson explained as much alongside his posting of the files saying that the items may just be artifacts that were never introduced into the g&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Yesterday , via Twitter, the Creative Director at Bluehole revealed a first look at a new desert map coming to game soon. Back in June , it was announced that the game had sold over four million cop&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Playerunknown&amp;#039;s Battleground is currently available as a part of Steam&amp;#039;s Early Access program, and has been since March 23rd, 2017. It&amp;#039;s currently unknown (pardon the pun) when the title will be coming to the PlayStation 4, or any other console for that matter.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;I t&amp;#039;s currently a part of Steam’s Early Access program, and is set to be fully released on Windows PC and Xbox One sometime in 2017. While a PlayStation 4 version has not been officially announced, it has been teased a few ti&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Green shared another one of his loftier aspirations also. When asked about the potential for destructible environments to be added to the game, he said that he &amp;quot;would like to add more destruction,&amp;quot; but noted that it would take its toll on server performance, so that would have to be taken into acco&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The details come via Game Informer who relay that the first map is an island on the Adriatic Sea, which was part of the Yugoslavian territories. It is described as having Mediterranean coasts on the south side, dense forests on the north side, and snowy mountains in the center. The island is 8x8km and will feature a variety of architect&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In the game, players start with nothing and must fight to locate weapons and supplies in a battle to be the lone survivor. Described as a &amp;quot;realistic&amp;quot; and &amp;quot;high tension,&amp;quot; the game takes place on a large 8×8 km island built in Unreal Engine 4. It’s wildly intense at times, and has created some the best GIFs in video games since its launch.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;While the changes announced for PlayerUnknown&amp;#039;s Battlegrounds in the latest patch are exciting, fans are still holding out hope for some more news regarding the vaulting mechanic that was hinted at months ago. That feature would drastically alter the way the game is played, and with PlayerUnknown&amp;#039;s Battlegrounds selling over 10 million copies , there&amp;#039;s an argument to make big changes like vaulting as soon as possible - the lower the learning curve the better for a game that has quickly become the premier online multiplayer title of choice for milli&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The new patch will also add a foggy weather mechanic to the game, which will make environmental awareness even more crucial for top tier play while also improving the game&amp;#039;s overall aesthetic presentation. The foggy weather mechanic was partially unveiled on Twitter yesterday to celebrate PlayerUnknown&amp;#039;s Battlegrounds concurrent users triumph on Steam recently, which saw the game surpass Dota 2 on its way to one million concurrent us&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;For those that don’t know: PlayerUnknown’s Battlegrounds is a third-person battle-royale, last-man-standing shooter from PLAYERUNKNOWN aka Brendan Green, a pioneer of the Battle Royale genre. As the creator of the Battle Royale game-mode found in the ARMA series and H1Z1: King of the Hill, Greene is co-developing the game with the aforementioned Bluehole. And apparently Green has struck gold.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Aundrea0568</name></author>
		
	</entry>
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