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	<title>Details On Upcoming PUBG Maps - Revision history</title>
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	<updated>2026-04-26T12:29:26Z</updated>
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		<id>http://itservicedesk.com.au/index.php?title=Details_On_Upcoming_PUBG_Maps&amp;diff=8722&amp;oldid=prev</id>
		<title>MittieFoy39370 at 13:01, 19 April 2026</title>
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		<updated>2026-04-19T13:01:45Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 13:01, 19 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Yesterday&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;PlayerUnknown&lt;/del&gt;&amp;#039;s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Battlegrounds reached &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;concurrent player count &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;over 1 million on &lt;/del&gt;Steam. It &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;was not so long ago &lt;/del&gt;that the game &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;had officially passed Dota 2 &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;concurrent players &lt;/del&gt;, the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;first non-Valve &lt;/del&gt;game to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ever claim &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;title &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;most played &lt;/del&gt;game &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;on the platf&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The update is relatively small, however a notable highlight is that of a Southeast Asian server. In addition to that, there are also a myriad of bugs that have been fixed. Players will not be able to clip through walls in a certain gas station, they will no longer be able to get out of their vehicles when they are blocked in, sniper scope crosshairs won&amp;#039;t become blurry if your game is set to certain settings, vehicle tire tracks will now change immediately depending on what terrain you&amp;#039;re driving on, and m&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;If you&amp;#039;ve never heard of PlayerUnknown&amp;#039;s Battlegrounds __ before, it&amp;#039;s essentially a game where you and a bunch of other players are dropped onto a map and forced to kill each other until only one player, or squad, rema&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The new patch will also add a foggy weather mechanic to the game, which will make environmental awareness even more crucial for top tier play while also improving the game&amp;#039;s overall aesthetic presentation. The foggy weather mechanic was partially unveiled on Twitter yesterday to celebrate PlayerUnknown&amp;#039;s Battlegrounds concurrent users triumph on Steam recently, which saw [https://pubgplayground.com please click the next site] game surpass Dota 2 on its way to one million concurrent us&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;I t&amp;#039;s currently a part of Steam’s Early Access program, and is set to be fully released on Windows PC and Xbox One sometime in 2017. While a PlayStation 4 version has not been officially announced, it has been teased a few ti&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;While the changes announced for &lt;/del&gt;PlayerUnknown&amp;#039;s Battlegrounds in the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;latest patch are exciting&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;fans are still holding out hope for some more news regarding &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;vaulting mechanic that was hinted at months ago&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;That feature would drastically alter &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;way &lt;/del&gt;the game &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is played&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and with &lt;/del&gt;PlayerUnknown&amp;#039;s Battlegrounds &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;selling &lt;/del&gt;over 10 million copies &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, there&lt;/del&gt;&amp;#039;s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;an argument to make big changes like vaulting as soon as possible &lt;/del&gt;- the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;lower &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;learning curve &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;better for a &lt;/del&gt;game &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;that has quickly become &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;premier online multiplayer title &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;choice for milli&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Since its announcement, &lt;/del&gt;many &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;have raised concerns regarding &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;similarities between the mode and PUGB, with some &lt;/del&gt;even &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;suggesting that the mode is not so much just inspired by Bluehole&lt;/del&gt;&amp;#039;s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;shooter&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;more of a copy and paste eff&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;As it turns out, though, fans of PlayerUnknown&amp;#039;s Battlegrounds won&amp;#039;t have to wait long - the game&amp;#039;s official Twitter account announced that Bluehole Studio would be adding a new weapon to the game in the near future, with a public test server update coming in the next few days. The weapon, a Mini-14, will be available in crates and scattered across the map, so competitive players will want to test the new toy as soon as possible since it could end up becoming a prevalent force in PUBG &amp;#039;s early-to-mid game com&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;A screenshot showed that the &lt;/del&gt;new &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;gun &lt;/del&gt;will &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;be the Mini-14, &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;semi-automatic rifle. It&amp;#039;s unconfirmed whether or not the gun will be exclusive &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;care packages like some of the other weapons that have been brought into the ga&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;PlayerUnknown&amp;#039;s Battlegrounds is currently available in Early Access on PC. You can read up on &lt;/del&gt;the game&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;s popularity&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;including how the game surpassed Dota 2 in concurrent players on Steam, here . You can &lt;/del&gt;also &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;check out some screenshots of &lt;/del&gt;the game&amp;#039;s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;newest weapon, the Mini-14, he&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;/del&gt;PlayerUnknown&amp;#039;s Battlegrounds &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;has been getting a lot of coverage lately, and rightly so. Besides being one of the most popular games &lt;/del&gt;on Steam , &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;PUBG will launch on concoles first on Xbox One , and has a new gun on the way. Today, several screenshots showing off &lt;/del&gt;the game&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;s upcoming foggy weather mechanic were released and they the impact it&amp;#039;s going to have isn&amp;#039;t hard to &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;We’ve had an ongoing relationship with Epic Games throughout PUBG’s development as they are the creators of UE4, the engine we licensed for the game,&amp;quot; said Chang Han Kim, Vice President and Executive Producer for Bluehole, Inc. &amp;quot;After listening to the growing feedback from our community and reviewing the gameplay for ourselves, we are concerned that Fortnite may be replicating the experience for which PUBG is kno&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The addition of the fog should strike fear, or excitement, into the hearts of players (depending which side of the gun you&amp;#039;re &lt;/del&gt;on&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;), especially in first-person-only servers. Though when the fog rolls through it may be even harder &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;decipher where those silenced SKS shots are coming f&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Meanwhile, the second map is a bit smaller: coming in at 4x4km. Located in a desert city, the map is described as war ravaged in the streets and buried by sandstorms. The south and east areas feature a canyon with a river running through it, which supports the small villages that remain after the city was destroyed. The north area of the map features hillside sl&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The details come via Game Informer who relay that the first map is an island on the Adriatic Sea, which was part of the Yugoslavian territories. It is described as having Mediterranean coasts on the south side, dense forests on the north side, and snowy mountains in the center. The island is 8x8km and will feature a variety of architect&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Meanwhile, the second map is a bit smaller: coming in at 4x4km. Located in a desert city&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the map is described as war ravaged in the streets and buried by sandstorms. The south and east areas feature a canyon with a river running through it, which supports the small villages that remain after the city was destroyed. The north area of the map features hillside sl&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Playerunknown&lt;/ins&gt;&amp;#039;s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Battleground is currently available as &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;part &lt;/ins&gt;of Steam&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;s Early Access program, and has been since March 23rd, 2017&lt;/ins&gt;. It&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;s currently unknown (pardon the pun) when the title will be coming to the PlayStation 4, or any other console for &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;matter.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In &lt;/ins&gt;the game&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, players start with nothing and must fight to locate weapons and supplies &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a battle to be the lone survivor. Described as a &amp;quot;realistic&amp;quot; and &amp;quot;high tension&lt;/ins&gt;,&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot; &lt;/ins&gt;the game &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;takes place on a large 8×8 km island built in Unreal Engine 4. It’s wildly intense at times, and has created some the best GIFs in video games since its launch.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;PlayerUnknown&amp;#039;s Battlegrounds was scheduled &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;have its full release this October, but was recently delayed ; however, PlayerUnknown, otherwise known as Brendan Greene, has stated that &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;game should still be launching by the end of the year. You can read our preview &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the game here . The &lt;/ins&gt;game &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is available via Steam Early Access for $29.99&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The update is relatively small, however a notable highlight is that of a Southeast Asian server. In addition to that, there are also a myriad of bugs that have been fixed. Players will not be able to clip through walls in a certain gas station, they will no longer be able to get out of their vehicles when they are blocked in, sniper scope crosshairs won&amp;#039;t become blurry if your game is set to certain settings, vehicle tire tracks will now change immediately depending on what terrain you&amp;#039;re driving on, and m&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;I t&amp;#039;s currently a part of Steam’s Early Access program, and is set to be fully released on Windows PC and Xbox One sometime in 2017. While a PlayStation 4 version has not been officially announced, it has been teased a few ti&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;A &lt;/ins&gt;PlayerUnknown&amp;#039;s Battlegrounds &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;fan has been able to datamine a large number of models that have yet to be seen &lt;/ins&gt;in the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;game. These items, including space-suits, syringes , and of course, leather jackets to suit any situat&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Discovered by Reddit user DevinWatson , these items, which range from cosmetics to possible new gameplay mechanics&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;may find their way into &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;upcoming PlayerUnknown&amp;#039;s Battlegrounds update which new modes and maps, and of course, zombies. Some of these items already exist within [https://Pubgplayground.com/ Pubg maps|https://pubgplayground&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;com/] , which speaks to the validity of &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;files and their possible introduction into &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;playable &lt;/ins&gt;game&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. DevinWatson explained as much alongside his posting of the files saying that the items may just be artifacts that were never introduced into the g&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;In other recent and related news&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;during an interview the aforementioned Brendan Green it was revealed that the game&amp;#039;s developer Bluehole only predicted that it would ship 200 - 300K copies of &lt;/ins&gt;PlayerUnknown&amp;#039;s Battlegrounds &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;in the first year. As of September 5th (in less than five months), it has sold &lt;/ins&gt;over 10 million copies &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. That&lt;/ins&gt;&amp;#039;s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a lot more than 300,000 cop&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;For those that don’t know: PlayerUnknown’s Battlegrounds is a third-person battle-royale, last-man&lt;/ins&gt;-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;standing shooter from PLAYERUNKNOWN aka Brendan Green, a pioneer of &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Battle Royale genre. As &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;creator of &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Battle Royale &lt;/ins&gt;game&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;-mode found in &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ARMA series and H1Z1: King &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the Hill, Greene is co-developing the game with the aforementioned Bluehole. And apparently Green has struck gold.&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;A record &lt;/ins&gt;many &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;thought unbreakable: has been broken. That&amp;#039;s right Dota 2&amp;#039;s record for &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;most concurrent players on Steam has been broken by PlayerUnknown&amp;#039;s Battlegrounds. A non-Valve game. A game not &lt;/ins&gt;even &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;out of Early Acc&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;PlayerUnknown&lt;/ins&gt;&amp;#039;s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Battlegrounds is currently available on PC via Steam Early Access for $29.99 USD. A full release is expected to come sometime in 2018. Further&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;an Xbox One version (via Xbox Game Preview) &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;expected to arrive later this y&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;As it turns out, though, fans of PlayerUnknown&amp;#039;s Battlegrounds won&amp;#039;t have to wait long - the game&amp;#039;s official Twitter account announced that Bluehole Studio would be adding a new weapon to the game in the near future, with a public test server update coming in the next few days. The weapon, a Mini-14, will be available in crates and scattered across the map, so competitive players will want to test the new toy as soon as possible since it could end up becoming a prevalent force in PUBG &amp;#039;s early-to-mid game com&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The &lt;/ins&gt;new &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;patch &lt;/ins&gt;will &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;also add &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;foggy weather mechanic &lt;/ins&gt;to the game, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;which will make environmental awareness even more crucial for top tier play while &lt;/ins&gt;also &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;improving &lt;/ins&gt;the game&amp;#039;s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;overall aesthetic presentation. The foggy weather mechanic was partially unveiled on Twitter yesterday to celebrate &lt;/ins&gt;PlayerUnknown&amp;#039;s Battlegrounds &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;concurrent users triumph &lt;/ins&gt;on Steam &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;recently&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;which saw &lt;/ins&gt;the game &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;surpass Dota 2 &lt;/ins&gt;on &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;its way &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;one million concurrent us&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>MittieFoy39370</name></author>
		
	</entry>
	<entry>
		<id>http://itservicedesk.com.au/index.php?title=Details_On_Upcoming_PUBG_Maps&amp;diff=8612&amp;oldid=prev</id>
		<title>MayA300557 at 10:46, 19 April 2026</title>
		<link rel="alternate" type="text/html" href="http://itservicedesk.com.au/index.php?title=Details_On_Upcoming_PUBG_Maps&amp;diff=8612&amp;oldid=prev"/>
		<updated>2026-04-19T10:46:07Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 10:46, 19 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;In case you were wondering&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;editing a configuration file in your copy of &lt;/del&gt;PlayerUnknown&amp;#039;s Battlegrounds &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;could result &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;getting banned from &lt;/del&gt;the game&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, according &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a change that was made &lt;/del&gt;on the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;PlayerUnknown&amp;#039;s Battlegrounds FAQ page.&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;details come via Game Informer who relay that the first map &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;an island on the Adriatic Sea&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;which was part &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the Yugoslavian territories&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;It is described as having Mediterranean coasts on the south side&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;dense forests on the north side, and snowy mountains in the center&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The island is 8x8km and &lt;/del&gt;will &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;feature &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;variety &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;architect&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;However&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;that doesn&lt;/del&gt;&amp;#039;t &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;mean such a mode &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;going &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;be added in the near future&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;or indeed ever. Greene noted that the team at Bluehole Studio simply don&lt;/del&gt;&amp;#039;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;t have the time &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;resources required to do a campaign justice — although that&amp;#039;s not to say that this will always be the c&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;Let me say that again: Bluehole expected within its first year on the market, &lt;/del&gt;PlayerUnknown&amp;#039;s Battlegrounds &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;would ship at best 300&lt;/del&gt;,&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;000 units. It has already sold 10 million in less than six months. Again&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;cr&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;A lot of &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[internal team]&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;they really couldn’t believe it, &amp;quot; Green said &lt;/del&gt;while &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;speaking to Polygon . &amp;quot;There was a few veterans of &lt;/del&gt;the game &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;industry that were [saying], like, ‘No, no&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;200&lt;/del&gt;,&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;000 &lt;/del&gt;[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;or&lt;/del&gt;] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;300,000 the first year.’ But then when we hit that first &lt;/del&gt;million&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, there were a lot of smiles around the offi&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;PlayerUnknown&lt;/del&gt;&amp;#039;s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Battlegrounds is &lt;/del&gt;currently &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;in &lt;/del&gt;Early Access and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;available for PC through Steam for $29.99. The game &lt;/del&gt;is set to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;launch in 2018. An &lt;/del&gt;Xbox One &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;version will be available &lt;/del&gt;sometime &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;this year through its Game Preview program&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Although developer Bluehole Studios only expected the title to ship only 200,000 to 300,000 units &lt;/del&gt;, it &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;substantially surpassed those numbers and &lt;/del&gt;has &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;sold over 10 million copies since debut&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;No&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;editing any game files to gain an unfair advantage is against &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Rules of Conduct&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;This includes changing any &lt;/del&gt;game &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;configuration files &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;result in &lt;/del&gt;changes that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;cannot be made via &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;in-game settings menu.&amp;quot;&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Those interested in learning more about Project X can tune into EGX this week&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;during which members of &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;creative team will make appearances on &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;Breaking Rules &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Making Worlds: The Future of &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;MMO&amp;quot; panel on Thursday&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;September&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Meanwhile&lt;/del&gt;, the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;second map is &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;bit smaller: coming in at 4x4km. Located &lt;/del&gt;in a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;desert city, the map is described as war ravaged &lt;/del&gt;in the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;streets and buried by sandstorms&lt;/del&gt;. The &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;south and east areas feature &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;canyon with a river running through it&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;which supports &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;small villages that remain after &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;city was destroyed. The north area of the map features hillside sl&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Recently, &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;incredibly popular multiplayer shooter&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;PlayerUnknown&lt;/del&gt;&amp;#039;s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Battlegrounds set &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;record for most concurrent users on Steam , breaking the streak &lt;/del&gt;of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Valve-developed game, Dota 2 . At the time, &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Early Access title hit 1,342,857 players, while the MOBA reached 1,295,114. Well, it seems that count is still climbing and has now reached 1,523,179 million concurrent us&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;PlayerUnknown&amp;#039;s Battlegrounds is currently available in Early Access &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;form &lt;/del&gt;on PC &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;-- via Steam -- for $29&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;99 USD. A full release is expected in 2018. Further, an Xbox One version (via Xbox Game Preview) is expected to hit sometime later this y&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Recently, we learned that PlayerUnknown&lt;/del&gt;&amp;#039;s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Battlegrounds &amp;#039; publisher Bluehole only expected &lt;/del&gt;the game &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to sell a mere 200,000 or 300&lt;/del&gt;,&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;000 copies in its first year&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The &lt;/del&gt;game &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;had been released for only five months when it was announced to have sold more than 10 million copies through Steam Early Access.&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Additionally, on PLAYERUNKNOWN&lt;/del&gt;&amp;#039;s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Twitter account&lt;/del&gt;, one of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;three new vehicles coming to &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;new shooter have been revealed&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;which is &lt;/del&gt;a new &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;van&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The screenshot of &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Volkswagen-inspired van can be seen in &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;tweet be&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;What&amp;#039;s even more bonkers is that all of this relatively came out &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;nowhere. No one predicted this. Sure&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a new Minecraft or Grand Theft Auto will see mega numbers out &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;gate&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;But who could have foreseen &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;battle royale survival shooter and debut project &lt;/del&gt;from &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;developer Bluehole selling 10 million copies (&lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;counting) before it even fully releases? Well&lt;/del&gt;, the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game&amp;#039;s director and designer Brendan Greene sure didn&amp;#039;t. And Bluehole even less&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Again, this is no small feat for the development team. &lt;/del&gt;The &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;nighttime setting requires plenty &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;work in its own right&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and won&amp;#039;t be ready to go live for some time. Still&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it&amp;#039;s an intriguing glimpse &lt;/del&gt;into the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;future &lt;/del&gt;of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and a good sign that &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;studio is listening &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;player feedb&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Currently &lt;/del&gt;in the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;works at studio Automation &lt;/del&gt;in the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;United Kingdom, Project X includes &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;last-man standing player-versus-player &amp;quot;sport&amp;quot; mode that allows up to 400 players to compete at &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;time&lt;/del&gt;, which &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is where comparisons to &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;well-loved [https://Pubgplayground&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;com/ PUBG Guide|https://pubgplayground.Com/] will undoubtedly be made. But &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;enigmatic game is much more than just one hoping to trump one of this year&amp;#039;s biggest games. It actually offers up to 1,000 concurrent players to battle in a single world on a staggeringly large 12km by 12km&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Yesterday&lt;/ins&gt;, PlayerUnknown&amp;#039;s Battlegrounds &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;reached a concurrent player count of over 1 million on Steam. It was not so long ago that the game had officially passed Dota 2 &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;concurrent players , &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;first non-Valve &lt;/ins&gt;game to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ever claim the title of most played game &lt;/ins&gt;on the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;platf&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;update &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;relatively small&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;however a notable highlight is that &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a Southeast Asian server&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;In addition to that&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;there are also a myriad of bugs that have been fixed&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Players &lt;/ins&gt;will &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;not be able to clip through walls in &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;certain gas station, they will no longer be able to get out &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;their vehicles when they are blocked in&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;sniper scope crosshairs won&lt;/ins&gt;&amp;#039;t &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;become blurry if your game &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;set &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;certain settings&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;vehicle tire tracks will now change immediately depending on what terrain you&lt;/ins&gt;&amp;#039;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;re driving on, &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;m&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;If you&amp;#039;ve never heard of &lt;/ins&gt;PlayerUnknown&amp;#039;s Battlegrounds &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;__ before, it&amp;#039;s essentially a game where you and a bunch of other players are dropped onto a map and forced to kill each other until only one player&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;or squad&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;rema&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The new patch will also add a foggy weather mechanic to &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;game&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;which will make environmental awareness even more crucial for top tier play &lt;/ins&gt;while &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;also improving &lt;/ins&gt;the game&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;s overall aesthetic presentation&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The foggy weather mechanic was partially unveiled on Twitter yesterday to celebrate PlayerUnknown&amp;#039;s Battlegrounds concurrent users triumph on Steam recently&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;which saw &lt;/ins&gt;[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;https://pubgplayground.com please click the next site&lt;/ins&gt;] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;game surpass Dota 2 on its way to one &lt;/ins&gt;million &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;concurrent us&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;I t&lt;/ins&gt;&amp;#039;s currently &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a part of Steam’s &lt;/ins&gt;Early Access &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;program, &lt;/ins&gt;and is set to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;be fully released on Windows PC and &lt;/ins&gt;Xbox One sometime &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;in 2017&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;While a PlayStation 4 version has not been officially announced&lt;/ins&gt;, it has &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;been teased a few ti&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;While the changes announced for PlayerUnknown&amp;#039;s Battlegrounds in the latest patch are exciting&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;fans are still holding out hope for some more news regarding &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;vaulting mechanic that was hinted at months ago&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;That feature would drastically alter the way the &lt;/ins&gt;game &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is played, and with PlayerUnknown&amp;#039;s Battlegrounds selling over 10 million copies , there&amp;#039;s an argument &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;make big &lt;/ins&gt;changes &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;like vaulting as soon as possible - the lower the learning curve the better for a game &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;has quickly become &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;premier online multiplayer title of choice for milli&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Since its announcement&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;many have raised concerns regarding &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;similarities between &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;mode &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;PUGB, with some even suggesting that &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;mode is not so much just inspired by Bluehole&amp;#039;s shooter&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but is more of a copy and paste eff&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;As it turns out, though&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;fans of PlayerUnknown&amp;#039;s Battlegrounds won&amp;#039;t have to wait long - &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;game&amp;#039;s official Twitter account announced that Bluehole Studio would be adding &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;new weapon to the game &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the near future, with &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;public test server update coming &lt;/ins&gt;in the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;next few days&lt;/ins&gt;. The &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;weapon, &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Mini-14&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;will be available in crates and scattered across &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;map, so competitive players will want to test &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;new toy as soon as possible since it could end up becoming a prevalent force in PUBG &amp;#039;s early-to-mid game com&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;A screenshot showed that the new gun will be &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Mini-14&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a semi-automatic rifle. It&lt;/ins&gt;&amp;#039;s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;unconfirmed whether or not &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;gun will be exclusive to care packages like some &lt;/ins&gt;of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;other weapons that have been brought into &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ga&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;PlayerUnknown&amp;#039;s Battlegrounds is currently available in Early Access on PC. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;You can read up on the game&lt;/ins&gt;&amp;#039;s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;popularity, including how &lt;/ins&gt;the game &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;surpassed Dota 2 in concurrent players on Steam&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;here &lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;You can also check out some screenshots of the &lt;/ins&gt;game&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;s newest weapon, the Mini-14, he&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;PlayerUnknown&lt;/ins&gt;&amp;#039;s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Battlegrounds has been getting a lot of coverage lately&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and rightly so. Besides being &lt;/ins&gt;one of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;most popular games on Steam , PUBG will launch on concoles first on Xbox One &lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and has &lt;/ins&gt;a new &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;gun on the way&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Today, several screenshots showing off &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;game&amp;#039;s upcoming foggy weather mechanic were released and they &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;impact it&amp;#039;s going to have isn&amp;#039;t hard to &lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;We’ve had an ongoing relationship with Epic Games throughout PUBG’s development as they are the creators &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;UE4&lt;/ins&gt;, the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;engine we licensed for the game,&amp;quot; said Chang Han Kim, Vice President and Executive Producer for Bluehole, Inc&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;After listening to &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;growing feedback &lt;/ins&gt;from &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;our community &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;reviewing the gameplay for ourselves&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;we are concerned that Fortnite may be replicating &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;experience for which PUBG is kno&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;addition &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the fog should strike fear&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;or excitement&lt;/ins&gt;, into the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;hearts of players (depending which side &lt;/ins&gt;of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;gun you&amp;#039;re on)&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;especially in first-person-only servers. Though when &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;fog rolls through it may be even harder &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;decipher where those silenced SKS shots are coming f&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Meanwhile, the second map is a bit smaller: coming &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;at 4x4km. Located in a desert city, &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;map is described as war ravaged &lt;/ins&gt;in the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;streets and buried by sandstorms. The south and east areas feature &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;canyon with &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;river running through it&lt;/ins&gt;, which &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;supports the small villages that remain after &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;city was destroyed&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The north area of &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;map features hillside sl&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>MayA300557</name></author>
		
	</entry>
	<entry>
		<id>http://itservicedesk.com.au/index.php?title=Details_On_Upcoming_PUBG_Maps&amp;diff=8517&amp;oldid=prev</id>
		<title>MadelaineChishol at 07:39, 19 April 2026</title>
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		<updated>2026-04-19T07:39:46Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 07:39, 19 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;While the details &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Project X seem to promise it will be a serious PUBG challenger, it isn&lt;/del&gt;&amp;#039;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;t &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;first &lt;/del&gt;game to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ape &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;MMO&lt;/del&gt;&amp;#039;s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;success&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Both the fort-building co-op sandbox survival game Fortnite and Grand Theft Auto V have received Battle Royale game modes of their own, additions that were likely motivated by the news of PUBG crossing more than 10 million sales while still in early acc&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The details come via Game Informer who relay that the first map is an island on the Adriatic Sea, which was part of the Yugoslavian territories. It is described as having Mediterranean coasts on the south side, dense forests on the north side, and snowy mountains in the center. The island is 8x8km and will feature a variety of architect&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Meanwhile, the second map is a bit smaller: coming in at 4x4km. Located in a desert city, the map is described as war ravaged in the streets and buried by sandstorms. The south and east areas feature a canyon with a river running through it, which supports the small villages that remain after the city was destroyed. The north area of the map features hillside sl&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;I t&lt;/del&gt;&amp;#039;s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;currently a part &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Steam’s &lt;/del&gt;Early Access &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;program&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;set to be fully released on Windows PC &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Xbox One sometime in 2017. While a PlayStation 4 version &lt;/del&gt;has &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;not been officially announced&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it has been teased a few ti&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The game &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;said to include free&lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;roaming wildlife&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;foliage and landscaping displacement&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;tracks and blood trails, elements like fire and water, and highly dynamic weather. It&lt;/del&gt;&amp;#039;s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;also &lt;/del&gt;expected to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;include fine-tuned character progressions&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;various social hubs&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and what&amp;#039;s &lt;/del&gt;been &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;described as a &amp;quot;global-scale player-driven narrative,&amp;quot; which could also include activities similar &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the player-driven content in The Divisi&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;In a few days&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Epic Game&lt;/del&gt;&amp;#039;s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;co-op sandbox survival Early Access game&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Fornite, will receive a &lt;/del&gt;new &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;PvP Battle Royale mode that draws inspiration from Bluehole&amp;#039;s __ standalone Battle Royale survival &lt;/del&gt;shooter&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, PlayerUnknown&amp;#039;s Battlegrounds&lt;/del&gt;, which is the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;first of its k&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Since its announcement&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;many &lt;/del&gt;have &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;raised concerns regarding &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;similarities between the mode &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;PUGB&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;with some even suggesting that &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;mode is not so much just inspired by Bluehole&lt;/del&gt;&amp;#039;s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;shooter, but is more of a copy &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;paste eff&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The update &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;relatively &lt;/del&gt;small&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, however a notable highlight is that of a Southeast Asian server&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;In addition to that, there are also a myriad &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;bugs that have been fixed. Players will not be able to clip through walls &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a certain gas station&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;they will no longer be able to get out of their vehicles when they are blocked in, sniper scope crosshairs &lt;/del&gt;won&amp;#039;t &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;become blurry if your game is set &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;certain settings&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;vehicle tire tracks will now change immediately depending on what terrain you&lt;/del&gt;&amp;#039;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;re driving on&lt;/del&gt;, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;m&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;PlayerUnknown&amp;#039;s Battlegrounds, &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Bluehole-developed and published multiplayer online Battle Royale title that has taken &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;gaming world by storm&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;might have some hefty competition in its midst. A mysterious game known as &lt;/del&gt;Project X &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;aims &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;take what PlayerUnknown&amp;#039;s Battlegrounds does well and elevate it &lt;/del&gt;to the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;next level, surpassing &lt;/del&gt;[https://&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;pubgplayground&lt;/del&gt;.com/ PUBG &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;vehicles&lt;/del&gt;|https://pubgplayground.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;com&lt;/del&gt;/] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;s 100-player gameplay on an 8km by 8km map with 400-player battles on an even bigger &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Playerunknown&amp;#039;s Battleground is currently available as a part of Steam&amp;#039;s Early Access program, and has been since March 23rd, 2017. It&amp;#039;s currently unknown (pardon the pun) when the title &lt;/del&gt;will be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;coming to &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;PlayStation 4, or any other console for that matter.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;This would be an incredible &lt;/del&gt;game to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;play, but it all sounds pretty ambitious – and even a bit unrealistic, with many questioning how it&lt;/del&gt;&amp;#039;s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;even possible. Firstly, Automaton has previous experience in multiplayer &lt;/del&gt;games&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;; its most recent development was the psychological stealth and combat title Deceit &lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;More than that, the technical creation has &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;do with a cloud-based technology called SpatialOS, built by London games company Improbable. The tech allows the game to operate within the cloud, thus letting developers exceed the power capacity of a single game engine or particular ser&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In the game&lt;/del&gt;, players &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;start with nothing and must fight &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;locate weapons and supplies &lt;/del&gt;in a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;battle to be the lone survivor. Described as a &amp;quot;realistic&amp;quot; and &amp;quot;high tension,&amp;quot; the game takes place &lt;/del&gt;on a large &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;8×8 km island built in Unreal Engine 4. It’s wildly intense at times, and has created some the best GIFs in video games since its launch.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;PlayerUnknown&amp;#039;s Battlegrounds is undoubtedly one of the biggest releases of 2017, coming from nowhere in recent weeks to pass Dota 2 &amp;#039;s concurrent Steam user record . Now, Brendan Greene, the man behind the title, has shared some of his biggest aspirations for the fut&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;For those that don’t know: PlayerUnknown’s Battlegrounds is a third-person battle-royale, last-man-standing shooter from PLAYERUNKNOWN aka Brendan Green, a pioneer of the Battle Royale genre. As the creator of the Battle Royale game-mode found in the ARMA series and H1Z1: King of the Hill, Greene is co-developing the game with the aforementioned Bluehole. And apparently Green has struck gold.&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;In case you were wondering, editing a configuration file in your copy &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;PlayerUnknown&lt;/ins&gt;&amp;#039;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;s Battlegrounds could result in getting banned from &lt;/ins&gt;the game&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, according &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a change that was made on &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;PlayerUnknown&lt;/ins&gt;&amp;#039;s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Battlegrounds FAQ page&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The details come via Game Informer who relay that the first map is an island on the Adriatic Sea, which was part of the Yugoslavian territories. It is described as having Mediterranean coasts on the south side, dense forests on the north side, and snowy mountains in the center. The island is 8x8km and will feature a variety of architect&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;However, that doesn&amp;#039;t mean such a mode is going to be added in the near future, or indeed ever. Greene noted that the team at Bluehole Studio simply don&amp;#039;t have the time and resources required to do a campaign justice — although that&amp;#039;s not to say that this will always be the c&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Let me say that again: Bluehole expected within its first year on the market, PlayerUnknown&amp;#039;s Battlegrounds would ship at best 300,000 units. It has already sold 10 million in less than six months. Again, cr&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;A lot of the [internal team], they really couldn’t believe it, &amp;quot; Green said while speaking to Polygon . &amp;quot;There was a few veterans of the game industry that were [saying], like, ‘No, no. 200,000 [or] 300,000 the first year.’ But then when we hit that first million, there were a lot of smiles around the offi&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;PlayerUnknown&amp;#039;s Battlegrounds is currently in Early Access and available for PC through Steam for $29.99. The game is set to launch in 2018. An Xbox One version will be available sometime this year through its Game Preview program. Although developer Bluehole Studios only expected the title to ship only 200,000 to 300,000 units , it substantially surpassed those numbers and has sold over 10 million copies since debut&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;quot;No, editing any game files to gain an unfair advantage is against the Rules of Conduct. This includes changing any game configuration files to result in changes that cannot be made via the in-game settings menu.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Those interested in learning more about Project X can tune into EGX this week, during which members of the creative team will make appearances on the &amp;quot;Breaking Rules and Making Worlds: The Future of the MMO&amp;quot; panel on Thursday, September&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Meanwhile, the second map is a bit smaller: coming in at 4x4km. Located in a desert city, the map is described as war ravaged in the streets and buried by sandstorms. The south and east areas feature a canyon with a river running through it, which supports the small villages that remain after the city was destroyed. The north area of the map features hillside sl&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Recently, the incredibly popular multiplayer shooter, PlayerUnknown&lt;/ins&gt;&amp;#039;s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Battlegrounds set the record for most concurrent users on Steam , breaking the streak &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the Valve-developed game, Dota 2 . At the time, the &lt;/ins&gt;Early Access &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;title hit 1,342,857 players, while the MOBA reached 1,295,114. Well&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it seems that count &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;still climbing &lt;/ins&gt;and has &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;now reached 1,523&lt;/ins&gt;,&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;179 million concurrent us&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;PlayerUnknown&amp;#039;s Battlegrounds &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;currently available in Early Access form on PC -- via Steam -&lt;/ins&gt;- &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;for $29.99 USD. A full release is expected in 2018. Further&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;an Xbox One version (via Xbox Game Preview) is expected to hit sometime later this y&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Recently&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;we learned that PlayerUnknown&lt;/ins&gt;&amp;#039;s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Battlegrounds &amp;#039; publisher Bluehole only &lt;/ins&gt;expected &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the game &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;sell a mere 200&lt;/ins&gt;,&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;000 or 300&lt;/ins&gt;,&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;000 copies in its first year. The game had &lt;/ins&gt;been &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;released for only five months when it was announced &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;have sold more than 10 million copies through Steam Early Access.&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Additionally&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;on PLAYERUNKNOWN&lt;/ins&gt;&amp;#039;s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Twitter account&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;one of three new vehicles coming to the &lt;/ins&gt;new shooter &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;have been revealed&lt;/ins&gt;, which is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a new van. The screenshot of the Volkswagen-inspired van can be seen in &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;tweet be&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;What&amp;#039;s even more bonkers is that all of this relatively came out of nowhere. No one predicted this. Sure&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a new Minecraft or Grand Theft Auto will see mega numbers out the gate. But who could &lt;/ins&gt;have &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;foreseen &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;battle royale survival shooter and debut project from developer Bluehole selling 10 million copies (&lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;counting) before it even fully releases? Well&lt;/ins&gt;, the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;game&lt;/ins&gt;&amp;#039;s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;director &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;designer Brendan Greene sure didn&amp;#039;t. And Bluehole even less&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Again, this &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;no &lt;/ins&gt;small &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;feat for the development team&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The nighttime setting requires plenty &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;work &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;its own right&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/ins&gt;won&amp;#039;t &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;be ready &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;go live for some time. Still&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it&lt;/ins&gt;&amp;#039;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;s an intriguing glimpse into the future of the game&lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a good sign that the studio is listening to player feedb&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Currently in &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;works at studio Automation in &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;United Kingdom&lt;/ins&gt;, Project X &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;includes a last-man standing player-versus-player &amp;quot;sport&amp;quot; mode that allows up &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;400 players to compete at a time, which is where comparisons &lt;/ins&gt;to the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;well-loved &lt;/ins&gt;[https://&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Pubgplayground&lt;/ins&gt;.com/ PUBG &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Guide&lt;/ins&gt;|https://pubgplayground.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Com&lt;/ins&gt;/] will &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;undoubtedly &lt;/ins&gt;be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;made. But &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;enigmatic &lt;/ins&gt;game &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is much more than just one hoping &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;trump one of this year&lt;/ins&gt;&amp;#039;s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;biggest &lt;/ins&gt;games. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;It actually offers up &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;1&lt;/ins&gt;,&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;000 concurrent &lt;/ins&gt;players to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;battle &lt;/ins&gt;in a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;single world &lt;/ins&gt;on a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;staggeringly &lt;/ins&gt;large &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;12km by 12km&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>MadelaineChishol</name></author>
		
	</entry>
	<entry>
		<id>http://itservicedesk.com.au/index.php?title=Details_On_Upcoming_PUBG_Maps&amp;diff=8510&amp;oldid=prev</id>
		<title>Aundrea0568: Created page with &quot;&lt;br&gt;While the details of Project X seem to promise it will be a serious PUBG challenger, it isn&#039;t the first game to ape the MMO&#039;s success. Both the fort-building co-op sandbox...&quot;</title>
		<link rel="alternate" type="text/html" href="http://itservicedesk.com.au/index.php?title=Details_On_Upcoming_PUBG_Maps&amp;diff=8510&amp;oldid=prev"/>
		<updated>2026-04-19T07:13:41Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;br&amp;gt;While the details of Project X seem to promise it will be a serious PUBG challenger, it isn&amp;#039;t the first game to ape the MMO&amp;#039;s success. Both the fort-building co-op sandbox...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;br&amp;gt;While the details of Project X seem to promise it will be a serious PUBG challenger, it isn&amp;#039;t the first game to ape the MMO&amp;#039;s success. Both the fort-building co-op sandbox survival game Fortnite and Grand Theft Auto V have received Battle Royale game modes of their own, additions that were likely motivated by the news of PUBG crossing more than 10 million sales while still in early acc&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The details come via Game Informer who relay that the first map is an island on the Adriatic Sea, which was part of the Yugoslavian territories. It is described as having Mediterranean coasts on the south side, dense forests on the north side, and snowy mountains in the center. The island is 8x8km and will feature a variety of architect&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Meanwhile, the second map is a bit smaller: coming in at 4x4km. Located in a desert city, the map is described as war ravaged in the streets and buried by sandstorms. The south and east areas feature a canyon with a river running through it, which supports the small villages that remain after the city was destroyed. The north area of the map features hillside sl&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;I t&amp;#039;s currently a part of Steam’s Early Access program, and is set to be fully released on Windows PC and Xbox One sometime in 2017. While a PlayStation 4 version has not been officially announced, it has been teased a few ti&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The game is said to include free-roaming wildlife, foliage and landscaping displacement, tracks and blood trails, elements like fire and water, and highly dynamic weather. It&amp;#039;s also expected to include fine-tuned character progressions, various social hubs, and what&amp;#039;s been described as a &amp;quot;global-scale player-driven narrative,&amp;quot; which could also include activities similar to the player-driven content in The Divisi&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;In a few days, Epic Game&amp;#039;s co-op sandbox survival Early Access game, Fornite, will receive a new PvP Battle Royale mode that draws inspiration from Bluehole&amp;#039;s __ standalone Battle Royale survival shooter, PlayerUnknown&amp;#039;s Battlegrounds, which is the first of its k&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Since its announcement, many have raised concerns regarding the similarities between the mode and PUGB, with some even suggesting that the mode is not so much just inspired by Bluehole&amp;#039;s shooter, but is more of a copy and paste eff&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The update is relatively small, however a notable highlight is that of a Southeast Asian server. In addition to that, there are also a myriad of bugs that have been fixed. Players will not be able to clip through walls in a certain gas station, they will no longer be able to get out of their vehicles when they are blocked in, sniper scope crosshairs won&amp;#039;t become blurry if your game is set to certain settings, vehicle tire tracks will now change immediately depending on what terrain you&amp;#039;re driving on, and m&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;PlayerUnknown&amp;#039;s Battlegrounds, the Bluehole-developed and published multiplayer online Battle Royale title that has taken the gaming world by storm, might have some hefty competition in its midst. A mysterious game known as Project X aims to take what PlayerUnknown&amp;#039;s Battlegrounds does well and elevate it to the next level, surpassing [https://pubgplayground.com/ PUBG vehicles|https://pubgplayground.com/] &amp;#039;s 100-player gameplay on an 8km by 8km map with 400-player battles on an even bigger &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Playerunknown&amp;#039;s Battleground is currently available as a part of Steam&amp;#039;s Early Access program, and has been since March 23rd, 2017. It&amp;#039;s currently unknown (pardon the pun) when the title will be coming to the PlayStation 4, or any other console for that matter.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;This would be an incredible game to play, but it all sounds pretty ambitious – and even a bit unrealistic, with many questioning how it&amp;#039;s even possible. Firstly, Automaton has previous experience in multiplayer games; its most recent development was the psychological stealth and combat title Deceit . More than that, the technical creation has to do with a cloud-based technology called SpatialOS, built by London games company Improbable. The tech allows the game to operate within the cloud, thus letting developers exceed the power capacity of a single game engine or particular ser&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In the game, players start with nothing and must fight to locate weapons and supplies in a battle to be the lone survivor. Described as a &amp;quot;realistic&amp;quot; and &amp;quot;high tension,&amp;quot; the game takes place on a large 8×8 km island built in Unreal Engine 4. It’s wildly intense at times, and has created some the best GIFs in video games since its launch.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;PlayerUnknown&amp;#039;s Battlegrounds is undoubtedly one of the biggest releases of 2017, coming from nowhere in recent weeks to pass Dota 2 &amp;#039;s concurrent Steam user record . Now, Brendan Greene, the man behind the title, has shared some of his biggest aspirations for the fut&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;For those that don’t know: PlayerUnknown’s Battlegrounds is a third-person battle-royale, last-man-standing shooter from PLAYERUNKNOWN aka Brendan Green, a pioneer of the Battle Royale genre. As the creator of the Battle Royale game-mode found in the ARMA series and H1Z1: King of the Hill, Greene is co-developing the game with the aforementioned Bluehole. And apparently Green has struck gold.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Aundrea0568</name></author>
		
	</entry>
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