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	<title>Death Stranding 2: Possible New Locations Revealed - Revision history</title>
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		<title>MartinaCory40 at 14:43, 18 April 2026</title>
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		<updated>2026-04-18T14:43:34Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 14:43, 18 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Of course&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;that kind &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;discourse from &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game developer should be taken with a grain &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;salt, even from an auteur-like figure such as Hideo Kojima&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;More importantly, &lt;/del&gt;it &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;means &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Kojima Productions &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;committed to continuing/expanding &lt;/del&gt;the Death Stranding &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;IP further. Rather than potentially working on a new or different IP like the Silent Hill rumor &lt;/del&gt;from &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a few weeks ago&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Kojima Productions&amp;#039; next project may be an entry in or surrounding Death Stranding &lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Either &lt;/del&gt;that&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, or it&amp;#039;s another &lt;/del&gt;&amp;quot;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;strand&lt;/del&gt;&amp;quot; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;type game &lt;/del&gt;that&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;s similar conceptually&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but could be closer &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a Metal Gear -style g&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Aside from the game’s stellar performance, &lt;/del&gt;Kojima Productions &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;actually added new content into Death Stranding’s PC version in the form &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;new side quests &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;reference to &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;classic Valve franchises Half-Life and Portal &lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;These quests become available around Episode 2, which is pretty early in Death Stranding’s campaign&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;These quests are definitely an exciting addition for PC players as they reward different cosmetics from &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;based &lt;/del&gt;upon the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Valve franchises; for an example, look no further than &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;above screenshot that shows a Half-Life skinned vehicle&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;I’ve haven’t completed all of the Valve quests yet, but I can tell you &lt;/del&gt;that in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the first mission I hauled a heavy Portal Companion Cube back &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a delivery terminal &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;was rewarded with an awesome pair of Gordon Freeman glasses to make Sam look &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;little more scienti&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;The vehicles are a strong point of contention for players, considering that they imply that they&amp;#039;ll &lt;/del&gt;be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;able to trivialize some deliveries&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but they also don&amp;#039;t exactly move over unsteady terrain all that well. Combine this with the fact that most &lt;/del&gt;of Death Stranding &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;s artful aesthetic is built around landscapes that have been reclaimed by nature or wreckage of bombed cities&lt;/del&gt;, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the available vehicles almost require roads &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;be built&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;So&lt;/del&gt;, a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;new focus on vehicles &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;give them a better give &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;take &lt;/del&gt;on &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;which terrain they can travel across and how much they can hold as &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;result is an improvement a sequel should aim &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;On July 14&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Hideo Kojima’s latest creative venture&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Death Stranding , finally releases on PC &lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Like other PC players&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;I’ve waited since November to experience Death Stranding &lt;/del&gt;on &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;PC&lt;/del&gt;, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;now &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;I’ve had my hands &lt;/del&gt;on &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the game for about a week I’m happy to say &lt;/del&gt;that, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;so far&lt;/del&gt;, it was &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;well worth &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;w&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;If this is &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;case &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Kojima Productions is looking at continuing Death Stranding into &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;series, then there are &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;few critiques and requests &lt;/del&gt;that the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;sequel may need to address&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Similarly&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;there are some natural improvements that &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;sequel can make &lt;/del&gt;as &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;both gaming technology improves with &lt;/del&gt;next-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;gen consoles and PC hardware, as well as &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;capabilities with &lt;/del&gt;in the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game world evol&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The term &amp;quot;dynamic&amp;quot; has become &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;bit of &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;buzzword for gaming media&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;with &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;idea &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;dynamically generating things like enemy placements&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;item drops&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;or &lt;/del&gt;even &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the weather makes a world feel &lt;/del&gt;more &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;lived in&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;In reality&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it adds &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;level of RNG or randomness into &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;situation&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;which is intended to enhance replayability &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;make each encounter feel new &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;completely different from the last several&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;So&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;considering &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;way &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Death Stranding &amp;#039;s world is constantly evolving , adding some dynamic movement of &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;swarms &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;BTs could go &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;long &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;/del&gt;The &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;PlayStation Blog post also includes several great character portraits, including Doom Eternal ’s Doom Hunters &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Final Fantasy 7 Remake ’s Cloud. A heavily edited shot of a Storm Trooper preparing to launch &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;rocket at Cal in Star Wars Jedi: Fallen Order is another great picture included &lt;/del&gt;in the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;post&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;as it shows just how detailed the armor worn by the foe is&lt;/del&gt;. However, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Xenolith3D’s portrait &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Ellie stands out&lt;/del&gt;, as &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it showcases the level &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;detail &lt;/del&gt;in the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;character models of the award-winning &lt;/del&gt;The Last of Us&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;/del&gt;Death &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Stranding’s controls also map really well onto the mouse and keyboard&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Every keybind feels intuitive &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;those who prefer a controller can still easily plug one &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and enjoy &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game that way&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The mouse and keyboard controls &lt;/del&gt;even &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;include some quality of life changes that PS4 players would’ve loved; for example&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you can now skip cutscenes and any short animations like Sam’s frequent showers without entering any menus. My only real complaint thus far is &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;small one; the loading screen when first launching &lt;/del&gt;the game &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;up takes about 90 seconds&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;However, all other loading screens are pretty short, so you only have to sit through that load once per sitt&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;/del&gt;The &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;countdown &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;E3 has begun. The world famous video game event will &lt;/del&gt;be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;held at &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;usual Los Angeles Convention Center in about one &lt;/del&gt;month&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. As expected&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Sony will have a notable presence. The company has announced in a blog post &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;details into what PlayStation will be featuring. The blog emphasizes four games &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;will &lt;/del&gt;be the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;center focus &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Sony&amp;#039;s E3 presentation: &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;mysterious Death Stranding &lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; [https://deathstranding2world.com/ Deathstranding2world.Com] Ghost &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Tsushima &lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Spider-Man &lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and perhaps &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;most anticipated one&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The Last of Us Part&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Due to Geoffâ€™s excessive mention of giraffes in games, I grew confused when Geoff Tweeted a different species in a Tweet reading&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;â€œBest Performance &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;2019? #thegameawardsâ€ and used &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;photo &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;HouseHouseâ€™s Untitled Goose Game &lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;But then &lt;/ins&gt;it &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;became clear that Geoff must believe &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the goose &lt;/ins&gt;is&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, in fact, the giraffe of &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;duck world.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Cliff’s sections throughout &lt;/ins&gt;Death Stranding &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;revolve around him trying to take Lou back &lt;/ins&gt;from &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Sam&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;as he is the biological father&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The undying dedication &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Cliff shows for his &lt;/ins&gt;&amp;quot;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;BB&lt;/ins&gt;&amp;quot; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;makes Sam witness an aspect of fatherhood &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;he was totally unfamiliar with. For the most part though&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Cliff’s presence in the game is mainly to provide another angle in the BB story and &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;throw some extra twists that player may have not been anticipating. This is where it mainly differs with _ RDR 2’s _ st&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Rockstar Games and &lt;/ins&gt;Kojima Productions &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;have dealt with this sort &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;theme &lt;/ins&gt;in the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;past&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;_ Red Dead Redemption _ was entirely about fatherhood with main character John Marston struggling throughout the entire story just to keep his family safe&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The insanely huge &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;complex story of the _ Metal Gear _ franchise touches &lt;/ins&gt;upon the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;theme of fatherhood throughout &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;multiple games connected to it&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;It’s clear to see &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;both developers enjoy writing around this theme &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;particular which has led &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;comparisons between Red Dead Redemption 2 &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Death Stranding _ . _ In either case, dads are &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;big deal in these ga&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Popular faces seem to &lt;/ins&gt;be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;appearing more and more in video games. Weâ€™ve seen Keanu Reeves starring as Johnny Silverhand in Cyberpunk 2077 &lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Hideo Kojima has pulled nearly half &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Hollywood into &lt;/ins&gt;Death Stranding , and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Fortnite keeps adding popular icons such as Batman . But thereâ€™s one person who continues &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;try and insert a specific animal into games: Geoff Keighley.Mr&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Keighley, an ex-host for GameTrailers TV&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;freelance writer for various outlets started up his own awards show in 2014 titled The Game Awards. The award ceremony is designed &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;celebrate achievements in the video game industry. Youâ€™ll no doubt see him at numerous video game events &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;enjoying his friendships with famous faces in the industry. The year 2013 seems to be the first year I can find in which Geoff Keighley begins to harp &lt;/ins&gt;on &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;about giraffes &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;noticeable amount. It seems to have started with just sharing his delight about the long-necked creatures&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but has slowly escalated to become his brand. Now&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it looks as though heâ€™s trying to forcefully include giraffes in popular video games&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Back in 2013&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Naughty Dogâ€™s The Last of Us Â launched &lt;/ins&gt;on &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;PS3&lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;features a scene where Joel and Ellie see some giraffes in an overgrown city . Given Geoffâ€™s current excitement for&amp;#160; [https://deathstranding2World.com/ deathstranding2World.com] the upcoming sequel The Last of Us Part II , I believe his adoration towards giraffes in games stems from &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;very scene. However, &lt;/ins&gt;on &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;June 4, 2013, Geoff Tweeted &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;he loves giraffes &lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;referencing the popular Toys R Us mascot&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a giraffe named Geoffery. He claimed &lt;/ins&gt;it was &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;because Geoffery spells his name with a G, as opposed to &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;alternative, Jeffery. This was in &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;same month as E3 2013 which Geoff attended &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;tweeted out a picture of &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;giraffe wearing &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;bowtie &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Spike TV had provided for &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;event&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Later that year&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Geoff brought our attention to the box art of Zoo Tycoon featuring &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;giraffe. This clearly delighted Geoff &lt;/ins&gt;as &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it truly meant the Xbox One-exclusive launch title was bringing &lt;/ins&gt;next-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;generation giraffes running on the new Microsoft console. Little did the industry know what &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;man had in store for video game giraffes &lt;/ins&gt;in the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;future.A year later in 2014, Geoff asked someone on Twitter if there was going to be &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;playable giraffe in &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;video game. Sadly&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Twitter seems to have lost &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;original Tweet, so all we can do is speculate on whatever game heâ€™s referencing. Itâ€™s likely safe to say &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;he mentioned giraffes occasionally online and in replies to people&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but as the years went on&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;his giraffe plan began to formulate &lt;/ins&gt;even more. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Giraffe Town &lt;/ins&gt;, a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;game in which you play as &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;weird clumsy giraffe launched on PC in 2018&lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Geoff caught wind of it &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;shared it &lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;However&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;he seemed to be under &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;impression &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it was a spin-off title starring &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;giraffe from The Last &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Us . No one seemed to clarify that it was an unrelated giraffe.Living in adoration for his video game giraffes took &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;dramatic turn these past two years. &lt;/ins&gt;The &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Last of Us Part II was still heavily under wraps when Geoff Keighley &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Naughty Dogâ€™s Neil Druckmann began publicly talking about him having &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;part &lt;/ins&gt;in the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;upcoming sequel as a giraffe. Geoff sent Neil various videos of him acting and singing as an Animoji giraffe &lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and his potential inclusion looked promising&lt;/ins&gt;. However, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;we since haven&amp;#039;t heard &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Keighley&amp;#039;s involvement being confirmed, but the game is still to launch, so thereâ€™s a possibility.This year&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it started to look &lt;/ins&gt;as &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;if Geoffâ€™s dream &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;having his favorite giraffe &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;video games was becoming a success. Geoff had changed his profile picture to &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;giraffe from &lt;/ins&gt;The Last of Us &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;on September 23, but there was something odd. The giraffe was actually hologram-styled similarly to what is seen in Hideo Kojimaâ€™s &lt;/ins&gt;Death &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Stranding &lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;We know that Geoff &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Kojima have met up &lt;/ins&gt;in the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;past&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Hell, &lt;/ins&gt;even &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Geoff himself is in Death Stranding as a hologram &lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;so thereâ€™s &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;very good chance that heâ€™s nudged his favorite giraffe into &lt;/ins&gt;the game &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;as well&lt;/ins&gt;. The &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Last of Us Part II was then ready &lt;/ins&gt;to be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;revealed to &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;public some more this past &lt;/ins&gt;month , &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and Geoff took &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;opportunity to tweet &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;there would &lt;/ins&gt;be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;an important update on &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;status &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;giraffes in &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;game . We were&lt;/ins&gt;, of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;course&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;not informed of any giraffes being in the game&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but going by the Animoji musical situation earlier in &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;year&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;we may just see Geoffâ€™s favorite giraffe making a cameo.&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>MartinaCory40</name></author>
		
	</entry>
	<entry>
		<id>http://itservicedesk.com.au/index.php?title=Death_Stranding_2:_Possible_New_Locations_Revealed&amp;diff=8168&amp;oldid=prev</id>
		<title>FaustinoResch at 14:43, 18 April 2026</title>
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		<updated>2026-04-18T14:43:13Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 14:43, 18 April 2026&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;If &lt;/del&gt;Silent &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Hills doesn&lt;/del&gt;&amp;#039;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;t pan out&lt;/del&gt;, it is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;highly unlikely &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Kojima would let &lt;/del&gt;all of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ideas &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;development &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;had &lt;/del&gt;been &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;put into &lt;/del&gt;that game &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;go &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;waste. Instead&lt;/del&gt;, Kojima Productions &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;could be working &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;funnel many &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;those ideas &lt;/del&gt;into a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;brand-&lt;/del&gt;new &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;horror IP &lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Thankfully&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;this seems to be &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;most likely scenario&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;as Kojima himself has already admitted that &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;next game Kojima Productions develops will be &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;horror ti&lt;/del&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The PlayStation Blog post also includes several great character portraits, including Doom Eternal ’s Doom Hunters and Final Fantasy 7 Remake ’s Cloud. A heavily edited shot of a Storm Trooper preparing to launch a rocket at Cal in Star Wars Jedi: Fallen Order is another great picture included in the post, as it shows just how detailed the armor worn by the foe is. However, Xenolith3D’s portrait of Ellie stands out, as it showcases the level of detail in the character models of the award-winning The Last of Us&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;With 2021 bringing more PlayStation games &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;photo modes to use &lt;/del&gt;for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;screenshots&lt;/del&gt;, the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;next Share of &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Year should be just as exciting as this one&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;From God of War ’s sequel to Horizon Forbidden West &lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;PlayStation fans should &lt;/del&gt;have &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;plenty of opportunities &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;blow their fellow gamers away with their in-game photography ski&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;This year, six games are competing &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;be crowned Game of the Year, with Control , Death Stranding , Resident Evil 2 , Sekiro: Shadows Die Twice , Super Smash Bros&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Ultimate , and &lt;/del&gt;The &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Outer Worlds all up for the big prize. It&amp;#039;s hard to say which &lt;/del&gt;game will &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;walk away with the distinction of being named Game of the Year, but it should &lt;/del&gt;be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;noted that Death Stranding is nominated for &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;most awar&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;In the end, there may be some gamers who aren&amp;#039;t interested or already have the games on sale &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the PlayStation Store&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Those users shouldn&amp;#039;t worry&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;because there &lt;/del&gt;will &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;be a new rotation of deals and savings that starts in a few days on January &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Arguably the closest thing the video game industry has to the Oscars or the Emmys is The Game Awards . Each year, a group of industry insiders and journalists come together to vote on which games should win in &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;variety of categories&lt;/del&gt;. The &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;winners are &lt;/del&gt;announced in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;December at The Game Awards , which has been hosted by video game journalist Geoff Keighley since its inception in 2&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Arguably the funniest image from the &lt;/del&gt;post &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;comes courtesy of TheFourthFocus, depicting &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;standout section from Hideo Kojima’s Death Stranding where players are avoiding the massive BT whales. It shows Sam on top of a building as one of the gigantic oily creatures looms above, and the picture would probably &lt;/del&gt;be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a great representation of the moment without any special touches&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;However, TheFourthFocus’ spin on the piece really brings it together, as Sam can &lt;/del&gt;be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;seen making finger guns at &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;BT whale — showing no f&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;While &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;post-doomsday interpretation of America in &lt;/del&gt;Death Stranding &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is certainly terrifying&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a disturbing implication to consider is how much the destructive event that caused everything to begin with has also affected the rest of the world. If Kojima Productions is planning to make a return to this devastated world, there are plenty of other locations around the world that can provide an interesting backdrop for the story to conti&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Considering that &lt;/del&gt;[https://&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Deathstranding2World&lt;/del&gt;.com/ &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Death Stranding 2 missions|Https://deathstranding2world&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;com/&lt;/del&gt;] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Stranding tasks players with being couriers &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;various goods&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the landscape itself needs to make for both a fascinating vista to marvel at while also providing environmental geometry interesting enough to navigate. Whatever real world location a potential sequel were to emulate, it should be simultaneously gorgeous yet different enough from the mostly rocky terrain of the first game to provide players with a fresh new experie&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Look no further than Death Stranding for the latest example of digital micturition. Hideo Kojima, being the madman that he is&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;has included the ability to weaponize your fluids against enemies, as well as some Dark Souls -esque multiplayer interactions if everyone tinkles on the same mushr&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;While Kojima is a uniquely imaginative &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;talented individual, Death Stranding is not the first game to let you allow your onscreen character to relieve themselves. Bathroom based gameplay goes all the way through to the early text adventure Leather Goddesses Of Phobos , &lt;/del&gt;perhaps the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;very first game where emptying your bladder was a crucial moment in the game&amp;#039;s plot. Duke Nukem 3D took it even further, by allowing gamers to use various toilets through the eyes of the mighty Duke himself. __ From there, the floodgates were open for future games to incorporate player influenced restroom stops&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;with titles from the Yakuza and &lt;/del&gt;The &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Sims franchises being among the lat&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Many gamers will be tuning in to The Game Awards 2019 to see which game won the coveted Game &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the Year, but others will be tuning in for the world premieres. The Game Awards has gained a reputation for being an event where major new game announcements take place, with this year&amp;#039;s event promising at least 10 world premiere reveals for gamers to look forward&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Of course, that kind of discourse from a game developer should be taken with a grain of salt, even from an auteur-like figure such as Hideo Kojima. More importantly, it means that Kojima Productions is committed to continuing/expanding the Death Stranding IP further. Rather than potentially working on a new or different IP like the &lt;/ins&gt;Silent &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Hill rumor from a few weeks ago, Kojima Productions&lt;/ins&gt;&amp;#039; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;next project may be an entry in or surrounding Death Stranding . Either that&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;or &lt;/ins&gt;it&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;s another &amp;quot;strand&amp;quot; type game that&amp;#039;s similar conceptually, but could be closer to a Metal Gear -style g&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Aside from the game’s stellar performance, Kojima Productions actually added new content into Death Stranding’s PC version in the form of new side quests in reference to the classic Valve franchises Half-Life and Portal . These quests become available around Episode 2, which &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;pretty early in Death Stranding’s campaign. These quests are definitely an exciting addition for PC players as they reward different cosmetics from and based upon the Valve franchises; for an example, look no further than the above screenshot &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;shows a Half-Life skinned vehicle. I’ve haven’t completed &lt;/ins&gt;all of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Valve quests yet, but I can tell you that in the first mission I hauled a heavy Portal Companion Cube back to a delivery terminal &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;was rewarded with an awesome pair of Gordon Freeman glasses to make Sam look a little more scienti&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The vehicles are a strong point of contention for players, considering &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;they imply that they&amp;#039;ll be able to trivialize some deliveries, but they also don&amp;#039;t exactly move over unsteady terrain all that well. Combine this with the fact that most of Death Stranding &amp;#039;s artful aesthetic is built around landscapes that have &lt;/ins&gt;been &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;reclaimed by nature or wreckage of bombed cities, and the available vehicles almost require roads to be built. So, a new focus on vehicles to give them a better give and take on which terrain they can travel across and how much they can hold as a result is an improvement a sequel should aim &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;On July 14, Hideo Kojima’s latest creative venture, Death Stranding , finally releases on PC . Like other PC players, I’ve waited since November to experience Death Stranding on PC, and now &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;I’ve had my hands on the &lt;/ins&gt;game &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;for about a week I’m happy &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;say that, so far&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it was well worth the w&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;If this is the case and &lt;/ins&gt;Kojima Productions &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is looking at continuing Death Stranding into a series, then there are a few critiques and requests that the sequel may need &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;address. Similarly, there are some natural improvements that a sequel can make as both gaming technology improves with next-gen consoles and PC hardware, as well as the capabilities with in the game world evol&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The term &amp;quot;dynamic&amp;quot; has become a bit of a buzzword for gaming media, with the idea that dynamically generating things like enemy placements, item drops, or even the weather makes a world feel more lived in. In reality, it adds a level &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;RNG or randomness &lt;/ins&gt;into a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;situation, which is intended to enhance replayability and make each encounter feel &lt;/ins&gt;new &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and completely different from the last several&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;So&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;considering &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;way that Death Stranding &amp;#039;s world is constantly evolving &lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;adding some dynamic movement of &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;swarms of BTs could go &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;long &amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The PlayStation Blog post also includes several great character portraits, including Doom Eternal ’s Doom Hunters and Final Fantasy 7 Remake ’s Cloud. A heavily edited shot of a Storm Trooper preparing to launch a rocket at Cal in Star Wars Jedi: Fallen Order is another great picture included in the post, as it shows just how detailed the armor worn by the foe is. However, Xenolith3D’s portrait of Ellie stands out, as it showcases the level of detail in the character models of the award-winning The Last of Us&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Death Stranding’s controls also map really well onto the mouse and keyboard. Every keybind feels intuitive and those who prefer a controller can still easily plug one in and enjoy the game that way. The mouse &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;keyboard controls even include some quality of life changes that PS4 players would’ve loved; &lt;/ins&gt;for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;example&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;you can now skip cutscenes and any short animations like Sam’s frequent showers without entering any menus. My only real complaint thus far is a small one; &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;loading screen when first launching &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;game up takes about 90 seconds&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;However, all other loading screens are pretty short&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;so you only &lt;/ins&gt;have to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;sit through that load once per sitt&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The countdown &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;E3 has begun&lt;/ins&gt;. The &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;world famous video &lt;/ins&gt;game &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;event &lt;/ins&gt;will be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;held at &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;usual Los Angeles Convention Center &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;about one month&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;As expected&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Sony &lt;/ins&gt;will &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;have &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;notable presence&lt;/ins&gt;. The &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;company has &lt;/ins&gt;announced in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a blog &lt;/ins&gt;post the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;details into what PlayStation will &lt;/ins&gt;be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;featuring&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The blog emphasizes four games that will &lt;/ins&gt;be the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;center focus of Sony&amp;#039;s E3 presentation: &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;mysterious &lt;/ins&gt;Death Stranding , &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/ins&gt;[https://&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;deathstranding2world&lt;/ins&gt;.com/ &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Deathstranding2world&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Com&lt;/ins&gt;] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Ghost &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Tsushima &lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Spider-Man &lt;/ins&gt;, and perhaps the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;most anticipated one&lt;/ins&gt;, The &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Last &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Us Part&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>FaustinoResch</name></author>
		
	</entry>
	<entry>
		<id>http://itservicedesk.com.au/index.php?title=Death_Stranding_2:_Possible_New_Locations_Revealed&amp;diff=8149&amp;oldid=prev</id>
		<title>JadeGawler at 13:33, 18 April 2026</title>
		<link rel="alternate" type="text/html" href="http://itservicedesk.com.au/index.php?title=Death_Stranding_2:_Possible_New_Locations_Revealed&amp;diff=8149&amp;oldid=prev"/>
		<updated>2026-04-18T13:33:23Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 13:33, 18 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Many gamers will be tuning in to The Game Awards 2019 to see which game won the coveted Game &lt;/del&gt;of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Year&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but others will &lt;/del&gt;be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;tuning in for the world premieres. The Game Awards has gained &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;reputation for being an event where major &lt;/del&gt;new &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game announcements take place&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;with &lt;/del&gt;this &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;year&amp;#039;s event promising at least 10 world premiere reveals for gamers to look forward&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Although the zombie genre &lt;/del&gt;seems to be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;overdone nowadays, with many undead video games getting overshadowed by The Last of Us 2 , there&amp;#039;s another post-apocalyptic title coming exclusively to &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;PS4 that fans might want to check out. Days Gone is a survival horror adventure that follows a former outlaw now bounty hunter through a world ravaged by a global pandemic that killed &lt;/del&gt;most &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;humans and turned the rest into zombies, the kind of zombies that evolve. Days Gone also features a dynamic weather system&lt;/del&gt;, as &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;well as a day-night cycle &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;affects zombies, too: they&amp;#039;re &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;lot faster and aggressive at night, similar to Dying Lig&amp;lt;br&amp;gt;&lt;/del&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Arguably the closest thing the video game industry has to the Oscars or the Emmys is &lt;/del&gt;The &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Game Awards &lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Each year, &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;group of industry insiders and journalists come together &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;vote on which games should win in &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;variety of categories. The winners are announced &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;December at The Game Awards , which has been hosted by video game journalist Geoff Keighley since its inception &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;2&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;If &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;sequel goes north instead of south&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the Canadian landscape boasts a bevy of open countryside and chilly mountaintops to navigate. The Banff National Park could work &lt;/del&gt;as &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a stunning setting all on its own thanks to &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;glacial lakes containing some of &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;bluest water on the entire planet&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;casting reflections &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the endless woods and hilltops that stretch &lt;/del&gt;out &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;into the distance. For a more relaxed area&lt;/del&gt;, the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;dense forestry to be found &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;British Columbia would provide a soothing sense of serenity during &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;player&amp;#039;s travels. Meanwhile, the multicultural streets of Montreal offer sights and senses representative of a multitude &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;cultures and beliefs from around &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;world, giving players little pieces &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;everywhere in a future of days gone &lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;While travelling through a ruined Tokyo would surely be a haunting experience, what would be even &lt;/del&gt;more &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;mesmerizing is &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;see &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;more rural areas &lt;/del&gt;of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;country. Mount Fuji alone would &lt;/del&gt;be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a spectacle to witness, especially if the game allowed the player to climb to its very peak for a delivery mission&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Just as Ghost &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Tsushima recently proved &lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the lush and vibrant open fields in the country sides &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Japan can be very peaceful &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;explore and the endless assortment of colors on display within the nature there is a feast for the e&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;In the end, there may be some &lt;/del&gt;gamers &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;who aren&amp;#039;t interested or already have the games on sale &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the PlayStation Store. Those users shouldn&amp;#039;t worry, because there will be a new rotation of deals and savings that starts in a few days on January &lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;This year, six games are competing to be crowned Game of the Year, with Control , Death Stranding , Resident Evil 2 , Sekiro: Shadows Die Twice , Super Smash Bros. Ultimate , and The Outer Worlds all up for the big prize. It&amp;#039;s hard to say which game will walk away with the distinction of being named Game of the Year, but it should be noted that Death Stranding is nominated for the most awar&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Between &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;world premieres &lt;/del&gt;and the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;awards being given out, &lt;/del&gt;video game &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;enthusiasts have many reasons to tune in &lt;/del&gt;to The Game Awards &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;every &lt;/del&gt;year. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;This year&amp;#039;s event &lt;/del&gt;has the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;potential to &lt;/del&gt;be the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;biggest Game Awards yet&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/del&gt;it &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;will &lt;/del&gt;be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;exciting to see how it all goes d&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;While the post-doomsday interpretation of America in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[https://deathstranding2world.com/ &lt;/del&gt;Death &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Stranding 2 Beginner Guide|Https://Deathstranding2World.Com/] &lt;/del&gt;Stranding is certainly terrifying, a disturbing implication to consider is how much the destructive event that caused everything to begin with has also affected the rest of the world. If Kojima Productions is planning to make a return to this devastated world, there are plenty of other locations around the world that can provide an interesting backdrop for the story to conti&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;PlayStation 4 owners are in &lt;/del&gt;for a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;real treat in 2019, &lt;/del&gt;at &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;least when it comes &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;exclusive games on the consoles&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Some massive titles are headed their way&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;thus making 2019 a year where &lt;/del&gt;it&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;s good &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;be &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;PlayStation ga&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Greek mythology has inspired many stories over &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;years including video games from God &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;War to Immortals Fenyx Rising &lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;One reason for this is, even in modern times&lt;/del&gt;, that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;this southeast European country still boasts dazzling architecture. Even in this hypothetical future with much of its cities destroyed&lt;/del&gt;, the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;many towns and cities to be seen within Greece would still contain an almost otherworldly experience &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;them&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;even in a ruined state. Landmarks in Athens or the island of Crete&amp;#039;s sense of mystery and wonder would arguably only be heightened with a post&lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;apocalyptic design, adding to the notion that these are &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;remnants of a world long g&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Should &lt;/del&gt;Death Stranding &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;2 still take place on &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;western hemisphere&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;moving &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;setting just south of &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;States in &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;tropical landscape &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Brazil would prove to offer a much brighter visual presentation than &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;first game&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;For one&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Brazil&amp;#039;s Atlantic coastline which stretches &lt;/del&gt;for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;4&lt;/del&gt;,&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;700-kilometers is lined &lt;/del&gt;with &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;beautiful golden sand beaches right next &lt;/del&gt;to the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;roar &lt;/del&gt;of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ocean&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;which is perfect &lt;/del&gt;for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Death Stranding &lt;/del&gt;&amp;#039;s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;often-mesmerizing locations . Much like Greece above, seeing highly populated locations like Rio de Janeiro being completely empty would make &lt;/del&gt;for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a chilling setting &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;explore and this isn&amp;#039;t even mentioning the lush Amazonian rain forests, comprised of thick plant life and interconnected river passa&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;If Silent Hills doesn&amp;#039;t pan out, it is highly unlikely that Kojima would let all &lt;/ins&gt;of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ideas and development that had been put into that game go to waste. Instead&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Kojima Productions could &lt;/ins&gt;be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;working to funnel many of those ideas into &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;brand-&lt;/ins&gt;new &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;horror IP . Thankfully&lt;/ins&gt;, this seems to be the most &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;likely scenario&lt;/ins&gt;, as &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Kojima himself has already admitted &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the next game Kojima Productions develops will be &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;horror ti&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;PlayStation Blog post also includes several great character portraits, including Doom Eternal ’s Doom Hunters and Final Fantasy 7 Remake ’s Cloud&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;A heavily edited shot of &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Storm Trooper preparing &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;launch &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;rocket at Cal &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Star Wars Jedi: Fallen Order is another great picture included &lt;/ins&gt;in the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;post&lt;/ins&gt;, as &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it shows just how detailed &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;armor worn by &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;foe is. However&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Xenolith3D’s portrait &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Ellie stands &lt;/ins&gt;out, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;as it showcases &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;level of detail &lt;/ins&gt;in the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;character models &lt;/ins&gt;of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;award-winning The Last &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Us&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;With 2021 bringing &lt;/ins&gt;more &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;PlayStation games and photo modes &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;use for screenshots, &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;next Share &lt;/ins&gt;of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Year should &lt;/ins&gt;be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;just as exciting as this one&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;From God &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;War ’s sequel to Horizon Forbidden West &lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;PlayStation fans should have plenty &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;opportunities &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;blow their fellow &lt;/ins&gt;gamers &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;away with their &lt;/ins&gt;in&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;-game photography ski&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;This year, six games are competing to be crowned Game of the Year, with Control , Death Stranding , Resident Evil 2 , Sekiro: Shadows Die Twice , Super Smash Bros. Ultimate , and The Outer Worlds all up for the big prize. It&amp;#039;s hard to say which game will walk away with the distinction of being named Game of the Year, but it should be noted that Death Stranding is nominated for the most awar&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;In &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;end, there may be some gamers who aren&amp;#039;t interested or already have the games on sale in the PlayStation Store. Those users shouldn&amp;#039;t worry, because there will be a new rotation of deals &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;savings that starts in a few days on January &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Arguably the closest thing &lt;/ins&gt;the video game &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;industry has &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the Oscars or the Emmys is &lt;/ins&gt;The Game Awards &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. Each &lt;/ins&gt;year&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, a group of industry insiders and journalists come together to vote on which games should win in a variety of categories&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The winners are announced in December at The Game Awards , which &lt;/ins&gt;has &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;been hosted by video game journalist Geoff Keighley since its inception in 2&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Arguably the funniest image from the post comes courtesy of TheFourthFocus, depicting the standout section from Hideo Kojima’s Death Stranding where players are avoiding the massive BT whales. It shows Sam on top of a building as one of the gigantic oily creatures looms above, and &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;picture would probably &lt;/ins&gt;be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a great representation of &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;moment without any special touches. However&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;TheFourthFocus’ spin on the piece really brings &lt;/ins&gt;it &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;together, as Sam can &lt;/ins&gt;be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;seen making finger guns at the BT whale — showing no f&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;While the post-doomsday interpretation of America in Death Stranding is certainly terrifying, a disturbing implication to consider is how much the destructive event that caused everything to begin with has also affected the rest of the world. If Kojima Productions is planning to make a return to this devastated world, there are plenty of other locations around the world that can provide an interesting backdrop for the story to conti&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Considering that [https://Deathstranding2World.com/ Death Stranding 2 missions|Https://deathstranding2world.com/] Stranding tasks players with being couriers of various goods, the landscape itself needs to make &lt;/ins&gt;for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;both &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;fascinating vista to marvel &lt;/ins&gt;at &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;while also providing environmental geometry interesting enough &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;navigate&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Whatever real world location a potential sequel were to emulate&lt;/ins&gt;, it &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;should be simultaneously gorgeous yet different enough from the mostly rocky terrain of the first game &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;provide players with &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;fresh new experie&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Look no further than Death Stranding for &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;latest example &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;digital micturition&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Hideo Kojima&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;being the madman &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;he is&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;has included &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ability &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;weaponize your fluids against enemies&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;as well as some Dark Souls &lt;/ins&gt;-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;esque multiplayer interactions if everyone tinkles on &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;same mushr&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;While Kojima is a uniquely imaginative and talented individual, &lt;/ins&gt;Death Stranding &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is not the first game to let you allow your onscreen character to relieve themselves. Bathroom based gameplay goes all the way through to &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;early text adventure Leather Goddesses Of Phobos &lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;perhaps &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;very first game where emptying your bladder was a crucial moment in &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;game&amp;#039;s plot. Duke Nukem 3D took it even further, by allowing gamers to use various toilets through &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;eyes &lt;/ins&gt;of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;mighty Duke himself&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;__ From there&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the floodgates were open &lt;/ins&gt;for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;future games to incorporate player influenced restroom stops&lt;/ins&gt;, with &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;titles from the Yakuza and The Sims franchises being among the lat&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Many gamers will be tuning in to The Game Awards 2019 &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;see which game won &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;coveted Game &lt;/ins&gt;of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Year&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but others will be tuning in for the world premieres. The Game Awards has gained a reputation &lt;/ins&gt;for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;being an event where major new game announcements take place, with this year&lt;/ins&gt;&amp;#039;s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;event promising at least 10 world premiere reveals &lt;/ins&gt;for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;gamers &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;look forward&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>JadeGawler</name></author>
		
	</entry>
	<entry>
		<id>http://itservicedesk.com.au/index.php?title=Death_Stranding_2:_Possible_New_Locations_Revealed&amp;diff=8136&amp;oldid=prev</id>
		<title>ReneHildebrand: Created page with &quot;&lt;br&gt;Many gamers will be tuning in to The Game Awards 2019 to see which game won the coveted Game of the Year, but others will be tuning in for the world premieres. The Game Aw...&quot;</title>
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		<updated>2026-04-18T12:16:50Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;br&amp;gt;Many gamers will be tuning in to The Game Awards 2019 to see which game won the coveted Game of the Year, but others will be tuning in for the world premieres. The Game Aw...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;br&amp;gt;Many gamers will be tuning in to The Game Awards 2019 to see which game won the coveted Game of the Year, but others will be tuning in for the world premieres. The Game Awards has gained a reputation for being an event where major new game announcements take place, with this year&amp;#039;s event promising at least 10 world premiere reveals for gamers to look forward&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Although the zombie genre seems to be overdone nowadays, with many undead video games getting overshadowed by The Last of Us 2 , there&amp;#039;s another post-apocalyptic title coming exclusively to the PS4 that fans might want to check out. Days Gone is a survival horror adventure that follows a former outlaw now bounty hunter through a world ravaged by a global pandemic that killed most humans and turned the rest into zombies, the kind of zombies that evolve. Days Gone also features a dynamic weather system, as well as a day-night cycle that affects zombies, too: they&amp;#039;re a lot faster and aggressive at night, similar to Dying Lig&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Arguably the closest thing the video game industry has to the Oscars or the Emmys is The Game Awards . Each year, a group of industry insiders and journalists come together to vote on which games should win in a variety of categories. The winners are announced in December at The Game Awards , which has been hosted by video game journalist Geoff Keighley since its inception in 2&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;If the sequel goes north instead of south, the Canadian landscape boasts a bevy of open countryside and chilly mountaintops to navigate. The Banff National Park could work as a stunning setting all on its own thanks to the glacial lakes containing some of the bluest water on the entire planet, casting reflections of the endless woods and hilltops that stretch out into the distance. For a more relaxed area, the dense forestry to be found in British Columbia would provide a soothing sense of serenity during the player&amp;#039;s travels. Meanwhile, the multicultural streets of Montreal offer sights and senses representative of a multitude of cultures and beliefs from around the world, giving players little pieces of everywhere in a future of days gone &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;While travelling through a ruined Tokyo would surely be a haunting experience, what would be even more mesmerizing is to see the more rural areas of the country. Mount Fuji alone would be a spectacle to witness, especially if the game allowed the player to climb to its very peak for a delivery mission. Just as Ghost of Tsushima recently proved , the lush and vibrant open fields in the country sides of Japan can be very peaceful to explore and the endless assortment of colors on display within the nature there is a feast for the e&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;In the end, there may be some gamers who aren&amp;#039;t interested or already have the games on sale in the PlayStation Store. Those users shouldn&amp;#039;t worry, because there will be a new rotation of deals and savings that starts in a few days on January &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;This year, six games are competing to be crowned Game of the Year, with Control , Death Stranding , Resident Evil 2 , Sekiro: Shadows Die Twice , Super Smash Bros. Ultimate , and The Outer Worlds all up for the big prize. It&amp;#039;s hard to say which game will walk away with the distinction of being named Game of the Year, but it should be noted that Death Stranding is nominated for the most awar&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Between the world premieres and the awards being given out, video game enthusiasts have many reasons to tune in to The Game Awards every year. This year&amp;#039;s event has the potential to be the biggest Game Awards yet, and it will be exciting to see how it all goes d&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;While the post-doomsday interpretation of America in [https://deathstranding2world.com/ Death Stranding 2 Beginner Guide|Https://Deathstranding2World.Com/] Stranding is certainly terrifying, a disturbing implication to consider is how much the destructive event that caused everything to begin with has also affected the rest of the world. If Kojima Productions is planning to make a return to this devastated world, there are plenty of other locations around the world that can provide an interesting backdrop for the story to conti&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;PlayStation 4 owners are in for a real treat in 2019, at least when it comes to exclusive games on the consoles. Some massive titles are headed their way, thus making 2019 a year where it&amp;#039;s good to be a PlayStation ga&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Greek mythology has inspired many stories over the years including video games from God of War to Immortals Fenyx Rising . One reason for this is, even in modern times, that this southeast European country still boasts dazzling architecture. Even in this hypothetical future with much of its cities destroyed, the many towns and cities to be seen within Greece would still contain an almost otherworldly experience to them, even in a ruined state. Landmarks in Athens or the island of Crete&amp;#039;s sense of mystery and wonder would arguably only be heightened with a post-apocalyptic design, adding to the notion that these are the remnants of a world long g&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Should Death Stranding 2 still take place on the western hemisphere, moving the setting just south of the States in the tropical landscape of Brazil would prove to offer a much brighter visual presentation than the first game. For one, Brazil&amp;#039;s Atlantic coastline which stretches for 4,700-kilometers is lined with beautiful golden sand beaches right next to the roar of the ocean, which is perfect for Death Stranding &amp;#039;s often-mesmerizing locations . Much like Greece above, seeing highly populated locations like Rio de Janeiro being completely empty would make for a chilling setting to explore and this isn&amp;#039;t even mentioning the lush Amazonian rain forests, comprised of thick plant life and interconnected river passa&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>ReneHildebrand</name></author>
		
	</entry>
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