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	<title>Bluehole Expected PUBG To Sell 200k Copies - Revision history</title>
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		<title>AndraCooks at 14:48, 19 April 2026</title>
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 14:48, 19 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;PlayerUnknown&amp;#039;s Battlegrounds &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;was scheduled to have &lt;/del&gt;its &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;full release this October&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but was recently delayed ; however, PlayerUnknown, otherwise known as Brendan Greene, has stated &lt;/del&gt;that the game &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;should still be launching by the end of the year. You can read our preview of the game here . The game is available via Steam Early Access for &lt;/del&gt;$&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;29.99&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The game &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;said to include free&lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;roaming wildlife, foliage and landscaping displacement, tracks and blood trails, elements like fire and water, and highly dynamic weather. It&amp;#039;s also expected to include fine&lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;tuned character progressions, various social hubs, and what&amp;#039;s been described as a &amp;quot;global&lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;scale player&lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;driven narrative&lt;/del&gt;,&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot; which could also include activities similar &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the player-driven content in The Divisi&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;An online experience like &lt;/del&gt;Battlegrounds &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;needs &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;play well &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;keep &lt;/del&gt;players &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;satisfied&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;When server lag reared its head earlier this summer, the team at Bluehole stayed up all night until they were able to fix the problem &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;distribute a pa&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Meanwhile, the second map is a bit smaller: &lt;/del&gt;coming &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;in at 4x4km. Located in a desert city&lt;/del&gt;, the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;map is described as war ravaged &lt;/del&gt;in the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;streets and buried by sandstorms. The south and east areas feature a canyon with a river running through &lt;/del&gt;it&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, which supports the small villages that remain after the city was destroyed. The north area of the map features hillside sl&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;What&lt;/del&gt;&amp;#039;s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;even more bonkers is &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;all of this relatively came out of nowhere. No one predicted this. Sure, a new Minecraft or Grand Theft Auto will see mega numbers out the gate. But who could have foreseen the battle royale survival shooter &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;debut project from developer Bluehole selling 10 million copies (and counting) before it even fully releases? Well, &lt;/del&gt;the game&amp;#039;s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;director and designer Brendan Greene &lt;/del&gt;sure &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;didn&amp;#039;t. And Bluehole even less&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Let me say &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;again: Bluehole expected within its first year on the market, PlayerUnknown&amp;#039;s Battlegrounds would ship at best 300,000 units. It has already sold 10 million in less than six months. Again, cr&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;PlayerUnknown&amp;#039;s Battlegrounds is currently available on PC via Steam Early Access for $29.99 USD. A full release is expected to come sometime in 2018. Further, an Xbox One version (via Xbox Game Preview) is expected to arrive later this y&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;However&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;that doesn&amp;#039;t mean such a mode is going &lt;/del&gt;to be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;added in the near future, or indeed ever&lt;/del&gt;. Greene &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;noted that the team at Bluehole Studio simply don&amp;#039;t &lt;/del&gt;have &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the time and resources required to do &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;campaign justice — although that&amp;#039;s not to say &lt;/del&gt;that this will &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;always &lt;/del&gt;be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the c&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The details come via Game Informer who relay that &lt;/del&gt;the first &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;map is an island on the Adriatic Sea&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;which &lt;/del&gt;was &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;part of &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Yugoslavian territories. It is described as having Mediterranean coasts on the south side&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;dense forests on the north side&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and snowy mountains &lt;/del&gt;in the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;center. The island is 8x8km and will feature a variety &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;architect&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Discovered by Reddit user DevinWatson , these items, which range from cosmetics to possible new gameplay mechanics, may find their way into the upcoming &lt;/del&gt;PlayerUnknown&amp;#039;s Battlegrounds &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;update which new modes and maps&lt;/del&gt;, and of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;course&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;zombies. Some &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;these items already exist within &lt;/del&gt;[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;https://pubgplayground.com/ Pubg patch notes|https://pubgplayground.com/&lt;/del&gt;] , &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;which speaks &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the validity &lt;/del&gt;of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;files and their possible introduction into the playable &lt;/del&gt;game. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;DevinWatson explained as much alongside his posting of &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;files saying that the items may just be artifacts &lt;/del&gt;that were &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;never introduced into &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;g&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;A PlayerUnknown&amp;#039;s Battlegrounds fan has been able to datamine a large number of models that &lt;/del&gt;have &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;yet to be seen in &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game. These items&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;including space-suits, syringes &lt;/del&gt;, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;of course, leather jackets to suit any situat&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;In other recent and related news, &lt;/del&gt;during an &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;interview the aforementioned Brendan Green it was revealed &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the game&lt;/del&gt;&amp;#039;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;s developer Bluehole only predicted that it would ship 200 &lt;/del&gt;- &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;300K copies of &lt;/del&gt;PlayerUnknown&amp;#039;s Battlegrounds in the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;first year&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;As of September 5th (in less than five months), it has sold over 10 million copies . That&amp;#039;s &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;lot more than 300&lt;/del&gt;,&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;000 cop&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Again, this is no small feat for the development team. The nighttime setting requires plenty of work in its own right, and won&amp;#039;t be ready to go live for some time. Still, it&amp;#039;s an intriguing glimpse into the future of the game, and a good sign that the studio is listening to player feedb&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;For the time being&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;though, there seems &lt;/del&gt;to be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;other priorities&lt;/del&gt;. Greene &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;mentioned a few specifics, like a nighttime setting, something which fans &lt;/del&gt;have &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;been requesting for quite &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;while. He teased &lt;/del&gt;that this &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is already being prototyped, and apparently players &lt;/del&gt;will be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;surprised at how good it loo&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;A record many thought unbreakable: has been broken. That&lt;/del&gt;&amp;#039;s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;right Dota 2&lt;/del&gt;&amp;#039;s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;record for the most concurrent players on Steam has been broken by &lt;/del&gt;PlayerUnknown&amp;#039;s Battlegrounds&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. A non-Valve game. A game not even out &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Early Acc&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The question now is: where does PUGB go &lt;/del&gt;from &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;here? Well&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;when you consider &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it only broke &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;1 million concurrent player threshold less than eight days ago&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;which means it grew &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;very healthy 35% since&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it could &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;should continue &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;rise&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Which poses &lt;/del&gt;another &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;question: where does it peak? 1&lt;/del&gt;,&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;500&lt;/del&gt;,&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;000 seems doable. 2&lt;/del&gt;,&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;000,000? Maybe? Who knows. Only time will t&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Two weeks ago , Bluehole announced that &lt;/ins&gt;PlayerUnknown&amp;#039;s Battlegrounds &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;had sold four million copies in during &lt;/ins&gt;its &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;first three months. A few days later &lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the developer revealed &lt;/ins&gt;that the game &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;had made &lt;/ins&gt;$&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;100 million in reve&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;PlayerUnknown&amp;#039;s Battlegrounds &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;currently available in Early Access form on PC &lt;/ins&gt;-- &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;via Steam &lt;/ins&gt;-- &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;for $29.99 USD. A full release is expected in 2018. Further&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;an Xbox One version (via Xbox Game Preview) is expected &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;hit sometime later this y&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Battlegrounds &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;looks set &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;go from strength &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;strength, not least when Xbox One &lt;/ins&gt;players &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;have a timed-exclusive opportunity to try it out for themselves&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;With &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;nighttime setting potentially &lt;/ins&gt;coming &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;soon&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;prospect of destructible environments and story content &lt;/ins&gt;in the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;far-flung future, &lt;/ins&gt;it&amp;#039;s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;clear &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Greene &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;his team hope to keep up &lt;/ins&gt;the game&amp;#039;s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;momentum going by making &lt;/ins&gt;sure that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it continues to grow and evo&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;PlayerUnknown&amp;#039;s Battlegrounds is currently available on PC via Steam Early Access for $29.99 USD. A full release is expected to come sometime in 2018. Further, an Xbox One version (via Xbox Game Preview) is expected to arrive later this y&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;For the time being, though&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;there seems &lt;/ins&gt;to be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;other priorities&lt;/ins&gt;. Greene &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;mentioned a few specifics, like a nighttime setting, something which fans &lt;/ins&gt;have &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;been requesting for quite &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;while. He teased &lt;/ins&gt;that this &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is already being prototyped, and apparently players &lt;/ins&gt;will be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;surprised at how good it loo&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;When Greene pitched &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;game to Bluehole, he predicted it would see 1 million units [https://pubgplayground.com/ Pubgplayground wrote in a blog post] its &lt;/ins&gt;first &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;month ( in reality it sold 2 million ). However&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;while Greene &lt;/ins&gt;was &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;quite bullish in his predictions -- after all 1 million in one month would have been a great figure -- Bluehole only expected &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;title to ship 200&lt;/ins&gt;,&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;000 to 300&lt;/ins&gt;,&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;000 units &lt;/ins&gt;in the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;entirety &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;its first y&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;If you&amp;#039;ve never heard of &lt;/ins&gt;PlayerUnknown&amp;#039;s Battlegrounds &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;__ before&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it&amp;#039;s essentially a game where you &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a bunch &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;other players are dropped onto a map and forced to kill each other until only one player, or squad&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;rema&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;A lot &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/ins&gt;[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;internal team&lt;/ins&gt;], &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;they really couldn’t believe it, &amp;quot; Green said while speaking &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Polygon . &amp;quot;There was a few veterans &lt;/ins&gt;of the game &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;industry that were [saying], like, ‘No, no&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;200,000 [or] 300,000 &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;first year.’ But then when we hit &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;first million, there &lt;/ins&gt;were &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a lot of smiles around &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;offi&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Since its announcement, many &lt;/ins&gt;have &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;raised concerns regarding the similarities between &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;mode and PUGB&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;with some even suggesting that the mode is not so much just inspired by Bluehole&amp;#039;s shooter&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but is more of a copy &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;paste eff&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Speaking to fans on Reddit &lt;/ins&gt;during an &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;AMA, Greene stated &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;he&lt;/ins&gt;&amp;#039;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;d be very interested in pursuing a single&lt;/ins&gt;-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;player campaign for &lt;/ins&gt;PlayerUnknown&amp;#039;s Battlegrounds in the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;future&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;I think the island we have could be &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;great location for an interesting story&lt;/ins&gt;,&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot; said the develo&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Again, this is no small feat for the development team. The nighttime setting requires plenty of work in its own right, and won&amp;#039;t be ready to go live for some time. Still, it&amp;#039;s an intriguing glimpse into the future of the game, and a good sign that the studio is listening to player feedb&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The new map features a war-ravaged city buried by a sandstorm. If that sounds familiar, that&amp;#039;s because it was announced back in May , however this is the first time anyone has been able to see the map itself. You can check out both of the new screenshots at the end of this arti&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;However&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;that doesn&amp;#039;t mean such a mode is going &lt;/ins&gt;to be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;added in the near future, or indeed ever&lt;/ins&gt;. Greene &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;noted that the team at Bluehole Studio simply don&amp;#039;t &lt;/ins&gt;have &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the time and resources required to do &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;campaign justice — although that&amp;#039;s not to say &lt;/ins&gt;that this will &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;always &lt;/ins&gt;be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the c&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;In a few days, Epic Game&lt;/ins&gt;&amp;#039;s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;co-op sandbox survival Early Access game, Fornite, will receive a new PvP Battle Royale mode that draws inspiration from Bluehole&lt;/ins&gt;&amp;#039;s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;__ standalone Battle Royale survival shooter, &lt;/ins&gt;PlayerUnknown&amp;#039;s Battlegrounds&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, which is the first &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;its k&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;We’ve had an ongoing relationship with Epic Games throughout PUBG’s development as they are the creators of UE4, the engine we licensed for the game,&amp;quot; said Chang Han Kim, Vice President and Executive Producer for Bluehole, Inc. &amp;quot;After listening to the growing feedback &lt;/ins&gt;from &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;our community and reviewing the gameplay for ourselves&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;we are concerned &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Fortnite may be replicating &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;experience for which PUBG is kno&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;PlayerUnknown&amp;#039;s Battlegrounds currently does not have a release date&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;however the game is &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;part of Steam&amp;#039;s Early Access program&lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;has been since March of 2017. The title is set &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;be fully released on Windows PC and Xbox One sometime in 2017&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The possibility of a PS4 version has been teased a few ti&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Green shared &lt;/ins&gt;another &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;one of his loftier aspirations also. When asked about the potential for destructible environments to be added to the game&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;he said that he &amp;quot;would like to add more destruction&lt;/ins&gt;,&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot; but noted that it would take its toll on server performance&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;so that would have to be taken into acco&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>AndraCooks</name></author>
		
	</entry>
	<entry>
		<id>http://itservicedesk.com.au/index.php?title=Bluehole_Expected_PUBG_To_Sell_200k_Copies&amp;diff=8665&amp;oldid=prev</id>
		<title>VeolaD1550799 at 11:23, 19 April 2026</title>
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		<updated>2026-04-19T11:23:00Z</updated>

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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 11:23, 19 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Yesterday, &lt;/del&gt;PlayerUnknown&amp;#039;s Battlegrounds &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;reached a concurrent player count of over 1 million on Steam. It &lt;/del&gt;was &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;not so long ago &lt;/del&gt;that the game &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;had officially passed Dota 2 in concurrent players , &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;first non-Valve game to ever claim &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;title &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;most played &lt;/del&gt;game &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;on the platf&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Since its announcement&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;many have raised concerns regarding the similarities between the mode &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;PUGB&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;with some even suggesting that the mode is not so much just inspired by Bluehole&amp;#039;s shooter&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but is more of a copy &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;paste eff&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;In a few days&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Epic Game&lt;/del&gt;&amp;#039;s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;co&lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;op sandbox survival Early Access game&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Fornite&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;will receive a new PvP Battle Royale mode that draws inspiration from Bluehole&lt;/del&gt;&amp;#039;s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;__ standalone Battle Royale survival shooter, PlayerUnknown&amp;#039;s Battlegrounds&lt;/del&gt;, which &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is the first of its k&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;We have &lt;/del&gt;also &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;noticed that Epic Games references PUBG in &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;promotion of Fortnite to their community and &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;communications with the press. This was never discussed with us and we don’t feel that it’s rig&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;For the time being, though, there seems &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;be other priorities&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Greene mentioned a few specifics, like a nighttime setting, something which fans have been requesting for quite a while. He teased that &lt;/del&gt;this &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is already being prototyped&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and apparently players will be &amp;quot;surprised &lt;/del&gt;at &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;how good it loo&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;When Greene pitched the game to &lt;/del&gt;Bluehole&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, he predicted it would see 1 million units in its first month ( in reality it sold 2 million ). However, while Greene was quite bullish in his predictions -- after &lt;/del&gt;all &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;1 million in one month would have been a great figure -- Bluehole only expected the title &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ship 200,000 to 300,000 units in &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;entirety of its first y&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Meanwhile, the second map is a bit smaller: coming in at 4x4km. Located in a desert city, the map is described as war ravaged in the streets and buried by sandstorms. The south and east areas feature a canyon with a river running through it, which supports the small villages that remain after the city was destroyed. The north area of the map features hillside sl&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;A PlayerUnknown&lt;/del&gt;&amp;#039;s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Battlegrounds fan has been able to datamine &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;large number of models that &lt;/del&gt;have &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;yet to be seen in &lt;/del&gt;the game. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;These items, including space-suits, syringes , and of course, leather jackets to suit any situat&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;We’ve had an ongoing relationship with Epic Games throughout [https&lt;/del&gt;:&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;//Pubgplayground.com/ pubg money guide|https://pubgplayground.com/]’s development as they are &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;creators of UE4&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the engine we licensed for the game&lt;/del&gt;,&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot; said Chang Han Kim, Vice President and Executive Producer for Bluehole, Inc&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;After listening to the growing feedback from our community and reviewing the gameplay for ourselves&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;we are concerned that Fortnite may be replicating the experience for which PUBG is kno&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The details come via Game Informer who relay that the first map &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;an island &lt;/del&gt;on &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the Adriatic Sea, which was part of the Yugoslavian territories&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;It &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;described as having Mediterranean coasts on the south side, dense forests on the north side, and snowy mountains &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the center&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The island &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;8x8km and will feature a variety of architect&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;However, that doesn&amp;#039;t mean such a mode is going to be added in the near future, or indeed ever. Greene noted that the team at Bluehole Studio simply don&amp;#039;t have the time and resources required to do a campaign justice — although that&amp;#039;s not to say that this will always be the c&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;A screenshot showed that the new gun will be the Mini-14, a semi-automatic rifle. It&amp;#039;s unconfirmed whether or not the gun will be exclusive to care packages like some of the other weapons that have been brought into the ga&lt;/del&gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Let me say &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;again: Bluehole expected within its &lt;/del&gt;first &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;year &lt;/del&gt;on the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;market&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;PlayerUnknown&amp;#039;s Battlegrounds would ship at best 300,000 units&lt;/del&gt;. It &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;has already sold 10 million in less than six months. Again&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;cr&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;In less than five months&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;online battle royale shooter, PlayerUnknown&amp;#039;s Battlegrounds has sold more than 10 million copies &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Early Access &lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;That&amp;#039;s crazy. It also recently surpassed 1 million concurrent players on Steam , a feat no non-Valve game has ever accomplished. Further, it &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;also close to breaking the all-time concurrent player record currently held by Dota 2 (1,291,328 players). __ That&amp;#039;s also cr&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;If you&amp;#039;ve never heard of PlayerUnknown&amp;#039;s Battlegrounds __ before, it&amp;#039;s essentially a game where you &lt;/del&gt;and a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;bunch &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;other players are dropped onto a map and forced to kill each other until only one player, or squad, rema&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;What&amp;#039;s even more bonkers is that all of this relatively came out of nowhere. No one predicted this. Sure, a new Minecraft or Grand Theft Auto will see mega numbers out the gate. But who could have foreseen the battle royale survival shooter and debut project from developer Bluehole selling 10 million copies (and counting) before it even fully releases? Well, the game&amp;#039;s director and designer Brendan Greene sure didn&amp;#039;t. And Bluehole even less&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Discovered by Reddit user DevinWatson , these items, which range from cosmetics to possible new gameplay mechanics, may find their way into the upcoming PlayerUnknown&amp;#039;s Battlegrounds update which new modes and maps, and of course, zombies. Some of these items already exist within &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;PUBG &lt;/del&gt;, which speaks to the validity of the files and their possible introduction into the playable game. DevinWatson explained as much alongside his posting of the files saying that the items may just be artifacts that were never introduced into the g&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;PlayerUnknown&amp;#039;s Battlegrounds was &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;scheduled to have its full release this October, but was recently delayed ; however, PlayerUnknown, otherwise known as Brendan Greene, has stated &lt;/ins&gt;that the game &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;should still be launching by &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;end of &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;year. You can read our preview &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the game here . The &lt;/ins&gt;game &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is available via Steam Early Access for $29.99&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The game is said to include free-roaming wildlife&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;foliage &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;landscaping displacement&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;tracks and blood trails&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;elements like fire &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;water&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and highly dynamic weather. It&lt;/ins&gt;&amp;#039;s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;also expected to include fine&lt;/ins&gt;-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;tuned character progressions&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;various social hubs&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and what&lt;/ins&gt;&amp;#039;s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;been described as a &amp;quot;global-scale player-driven narrative&lt;/ins&gt;,&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot; &lt;/ins&gt;which &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;could &lt;/ins&gt;also &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;include activities similar to &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;player-driven content &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The Divisi&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;An online experience like Battlegrounds needs to play well &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;keep players satisfied&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;When server lag reared its head earlier &lt;/ins&gt;this &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;summer&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the team &lt;/ins&gt;at Bluehole &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;stayed up &lt;/ins&gt;all &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;night until they were able &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;fix &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;problem a distribute a pa&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Meanwhile, the second map is a bit smaller: coming in at 4x4km. Located in a desert city, the map is described as war ravaged in the streets and buried by sandstorms. The south and east areas feature a canyon with a river running through it, which supports the small villages that remain after the city was destroyed. The north area of the map features hillside sl&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;What&lt;/ins&gt;&amp;#039;s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;even more bonkers is that all of this relatively came out of nowhere. No one predicted this. Sure, &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;new Minecraft or Grand Theft Auto will see mega numbers out the gate. But who could &lt;/ins&gt;have &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;foreseen the battle royale survival shooter and debut project from developer Bluehole selling 10 million copies (and counting) before it even fully releases? Well, &lt;/ins&gt;the game&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;s director and designer Brendan Greene sure didn&amp;#039;t&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;And Bluehole even less&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Let me say that again&lt;/ins&gt;: &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Bluehole expected within its first year on &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;market&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;PlayerUnknown&amp;#039;s Battlegrounds would ship at best 300&lt;/ins&gt;,&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;000 units. It has already sold 10 million in less than six months&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Again&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;cr&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;PlayerUnknown&amp;#039;s Battlegrounds &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;currently available &lt;/ins&gt;on &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;PC via Steam Early Access for $29.99 USD&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;A full release &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;expected to come sometime &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;2018&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Further, an Xbox One version (via Xbox Game Preview) &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;expected to arrive later this y&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;However, that doesn&amp;#039;t mean such a mode is going to be added in the near future, or indeed ever. Greene noted that the team at Bluehole Studio simply don&amp;#039;t have the time and resources required to do a campaign justice — although that&amp;#039;s not to say that this will always be the c&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The details come via Game Informer who relay &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/ins&gt;first &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;map is an island &lt;/ins&gt;on the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Adriatic Sea&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;which was part of the Yugoslavian territories&lt;/ins&gt;. It &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is described as having Mediterranean coasts on the south side&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;dense forests on the north side&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and snowy mountains &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the center&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The island &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;8x8km &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;will feature &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;variety &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;architect&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Discovered by Reddit user DevinWatson , these items, which range from cosmetics to possible new gameplay mechanics, may find their way into the upcoming PlayerUnknown&amp;#039;s Battlegrounds update which new modes and maps, and of course, zombies. Some of these items already exist within &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[https://pubgplayground.com/ Pubg patch notes|https://pubgplayground.com/] &lt;/ins&gt;, which speaks to the validity of the files and their possible introduction into the playable game. DevinWatson explained as much alongside his posting of the files saying that the items may just be artifacts that were never introduced into the g&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;A PlayerUnknown&amp;#039;s Battlegrounds fan has been able to datamine a large number of models that have yet to be seen in the game. These items, including space-suits, syringes , and of course, leather jackets to suit any situat&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;In other recent and related news, during an interview the aforementioned Brendan Green it was revealed that the game&amp;#039;s developer Bluehole only predicted that it would ship 200 - 300K copies of PlayerUnknown&amp;#039;s Battlegrounds in the first year. As of September 5th (in less than five months), it has sold over 10 million copies . That&amp;#039;s a lot more than 300,000 cop&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Again, this is no small feat for the development team. The nighttime setting requires plenty of work in its own right, and won&amp;#039;t be ready to go live for some time. Still, it&amp;#039;s an intriguing glimpse into the future of the game, and a good sign that the studio is listening to player feedb&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;For the time being, though, there seems to be other priorities. Greene mentioned a few specifics, like a nighttime setting, something which fans have been requesting for quite a while. He teased that this is already being prototyped, and apparently players will be &amp;quot;surprised at how good it loo&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;A record many thought unbreakable: has been broken. That&amp;#039;s right Dota 2&amp;#039;s record for the most concurrent players on Steam has been broken by PlayerUnknown&amp;#039;s Battlegrounds. A non-Valve game. A game not even out of Early Acc&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The question now is: where does PUGB go from here? Well, when you consider that it only broke the 1 million concurrent player threshold less than eight days ago, which means it grew a very healthy 35% since, it could and should continue to rise. Which poses another question: where does it peak? 1,500,000 seems doable. 2,000,000? Maybe? Who knows. Only time will t&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>VeolaD1550799</name></author>
		
	</entry>
	<entry>
		<id>http://itservicedesk.com.au/index.php?title=Bluehole_Expected_PUBG_To_Sell_200k_Copies&amp;diff=8549&amp;oldid=prev</id>
		<title>StantonBeckett3 at 09:20, 19 April 2026</title>
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		<updated>2026-04-19T09:20:23Z</updated>

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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 09:20, 19 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;In &lt;/del&gt;the game, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;players start with nothing and must fight &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;locate weapons and supplies in a battle to be the lone survivor. Described as a &amp;quot;realistic&amp;quot; and &amp;quot;high tension,&amp;quot; &lt;/del&gt;the game &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;takes place &lt;/del&gt;on &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a large 8×8 km island built in Unreal Engine 4. It’s wildly intense at times, and has created some &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;best GIFs in video games since its launch.&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;PlayerUnknown&amp;#039;s Battlegrounds currently does not &lt;/del&gt;have &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a release date&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;however &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a part of Steam&lt;/del&gt;&amp;#039;s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Early Access program&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and has been since March of 2017. The title &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;set to be fully released on Windows PC and Xbox One sometime in 2017. The possibility &lt;/del&gt;of a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;PS4 version has been teased a few ti&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;For those that don’t know: PlayerUnknown’s Battlegrounds is &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;third&lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;person battle-royale&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;last-man-standing shooter from PLAYERUNKNOWN aka Brendan Green&lt;/del&gt;, a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;pioneer of the Battle Royale genre. As the creator of the &lt;/del&gt;Battle Royale &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game-&lt;/del&gt;mode &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;found in the ARMA series and H1Z1: King of the Hill, Greene is co-developing the game with the aforementioned &lt;/del&gt;Bluehole&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. And apparently Green has struck gold.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;PlayerUnknown&lt;/del&gt;&amp;#039;s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Battlegrounds, the Bluehole-developed and published multiplayer online &lt;/del&gt;Battle Royale &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;title that has taken the gaming world by storm&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;might have some hefty competition in its midst. A mysterious game known as Project X aims to take what &lt;/del&gt;PlayerUnknown&amp;#039;s Battlegrounds &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;does well and elevate it to &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;next level, surpassing [https://Pubgplayground.com/ PUBG Online guide|Https://pubgplayground.com/] &amp;#039;s 100-player gameplay on an 8km by 8km map with 400-player battles on an even bigger &lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Two weeks ago , Bluehole announced &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;PlayerUnknown&amp;#039;s Battlegrounds had sold four million copies &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;during its first three months&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;A few days later , the developer revealed &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the game had made $100 million in reve&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Let me say that again: Bluehole expected within its first year on &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;market&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;PlayerUnknown&amp;#039;s Battlegrounds would ship at best 300&lt;/del&gt;,&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;000 units&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;It has already sold 10 million in less than six months. Again, cr&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;What&amp;#039;s even more bonkers is that all of this relatively came out of nowhere. No one predicted this. Sure&lt;/del&gt;, a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;new Minecraft or Grand Theft Auto will see mega numbers out the gate. But who could have foreseen the battle royale survival shooter and debut project from developer Bluehole selling 10 million copies (and counting) before it even fully releases? Well, the game&amp;#039;s director and designer Brendan Greene sure didn&amp;#039;t. And Bluehole even less&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Those interested in learning more about Project X can tune into EGX this week&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;during &lt;/del&gt;which &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;members of the creative team will make appearances on the &amp;quot;Breaking Rules and Making Worlds: The Future of the MMO&amp;quot; panel on Thursday, September&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Playerunknown&amp;#039;s Battleground is currently available as a part of Steam&amp;#039;s Early Access program, and has &lt;/del&gt;been &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;since March 23rd, 2017. It&amp;#039;s currently unknown (pardon the pun) when the title will be coming to the PlayStation 4, or any other console &lt;/del&gt;for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;that matter.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The new map features &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;war-ravaged city buried by a sandstorm&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;If that sounds familiar, &lt;/del&gt;that&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;s because it was announced back in May , however &lt;/del&gt;this is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the first time anyone has been able to see the map itself. You can check out both of the new screenshots &lt;/del&gt;at &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the end of this arti&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;When Greene pitched the game to Bluehole, he predicted it would see 1 million units in its first month ( in reality it sold 2 million ). However, while Greene was quite bullish in his predictions -- after all 1 million in one month would have been a great figure -- Bluehole only expected the title to ship 200,000 to 300,000 units in the entirety of its first y&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Meanwhile, the second map is a bit smaller: coming in at 4x4km. Located in a desert city, the map is described as war ravaged in the streets and buried by sandstorms. The south and east areas feature a canyon with a river running through it, which supports the small villages that remain after the city was destroyed. The north area of the map features hillside sl&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The game is said to include free-roaming wildlife, foliage and landscaping displacement, tracks and blood trails, elements like fire and water, and highly dynamic weather. It&lt;/del&gt;&amp;#039;s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;also expected &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;include fine&lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;tuned character progressions&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;various social hubs&lt;/del&gt;, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;what&amp;#039;s been described as a &amp;quot;global-scale player-driven narrative&lt;/del&gt;,&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot; which could also include activities similar &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the player-driven content in The Divisi&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;A lot of the &lt;/del&gt;[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;internal team&lt;/del&gt;]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;they &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;really couldn’t believe it&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot; Green said while speaking to Polygon . &amp;quot;There was a few veterans of &lt;/del&gt;the game &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;industry that were [saying]&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;like&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;‘No&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;no&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;200&lt;/del&gt;,&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;000 [or] 300,000 the first year.’ But then when &lt;/del&gt;we &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;hit &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;first million, there were a lot of smiles around &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;offi&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The details come via Game Informer who relay that the first map is an island on the Adriatic Sea, which was part of the Yugoslavian territories. It is described as having Mediterranean coasts on the south side, dense forests on the north side, and snowy mountains in the center. The island is 8x8km and will feature a variety of architect&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Yesterday, PlayerUnknown&amp;#039;s Battlegrounds reached a concurrent player count of over 1 million on Steam. It was not so long ago that &lt;/ins&gt;the game &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;had officially passed Dota 2 in concurrent players &lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the first non-Valve game &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ever claim &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;title of most played &lt;/ins&gt;game on the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;platf&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Since its announcement, many &lt;/ins&gt;have &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;raised concerns regarding the similarities between the mode and PUGB&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;with some even suggesting that &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;mode &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;not so much just inspired by Bluehole&lt;/ins&gt;&amp;#039;s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;shooter&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;more &lt;/ins&gt;of a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;copy and paste eff&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;In &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;few days, Epic Game&amp;#039;s co&lt;/ins&gt;-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;op sandbox survival Early Access game&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Fornite&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;will receive &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;new PvP &lt;/ins&gt;Battle Royale mode &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;that draws inspiration from &lt;/ins&gt;Bluehole&amp;#039;s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;__ standalone &lt;/ins&gt;Battle Royale &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;survival shooter&lt;/ins&gt;, PlayerUnknown&amp;#039;s Battlegrounds&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, which is &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;first of its k&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;We have also noticed &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Epic Games references PUBG in the promotion of Fortnite to their community and &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;communications with the press&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;This was never discussed with us and we don’t feel &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it’s rig&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;For &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;time being&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;though&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;there seems to be other priorities&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Greene mentioned a few specifics&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;like &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;nighttime setting&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;something &lt;/ins&gt;which &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;fans have &lt;/ins&gt;been &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;requesting &lt;/ins&gt;for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;quite &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;while&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;He teased &lt;/ins&gt;that this is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;already being prototyped, and apparently players will be &amp;quot;surprised &lt;/ins&gt;at &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;how good it loo&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;When Greene pitched the game to Bluehole, he predicted it would see 1 million units in its first month ( in reality it sold 2 million ). However, while Greene was quite bullish in his predictions -- after all 1 million in one month would have been a great figure -- Bluehole only expected the title to ship 200,000 to 300,000 units in the entirety of its first y&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Meanwhile, the second map is a bit smaller: coming in at 4x4km. Located in a desert city, the map is described as war ravaged in the streets and buried by sandstorms. The south and east areas feature a canyon with a river running through it, which supports the small villages that remain after the city was destroyed. The north area of the map features hillside sl&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;A PlayerUnknown&lt;/ins&gt;&amp;#039;s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Battlegrounds fan has been able to datamine a large number of models that have yet &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;be seen in the game. These items, including space&lt;/ins&gt;-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;suits&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;syringes &lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;of course&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;leather jackets &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;suit any situat&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;We’ve had an ongoing relationship with Epic Games throughout &lt;/ins&gt;[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;https://Pubgplayground.com/ pubg money guide|https://pubgplayground.com/&lt;/ins&gt;]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;’s development as &lt;/ins&gt;they &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;are the creators of UE4&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the engine we licensed for &lt;/ins&gt;the game,&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot; said Chang Han Kim&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Vice President and Executive Producer for Bluehole&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Inc&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;After listening to the growing feedback from our community and reviewing the gameplay for ourselves&lt;/ins&gt;, we &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;are concerned &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Fortnite may be replicating &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;experience for which PUBG is kno&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The details come via Game Informer who relay that the first map is an island on the Adriatic Sea, which was part of the Yugoslavian territories. It is described as having Mediterranean coasts on the south side, dense forests on the north side, and snowy mountains in the center. The island is 8x8km and will feature a variety of architect&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;However, that doesn&amp;#039;t mean such a mode is going to be added in the near future, or indeed ever. Greene noted that the team at Bluehole Studio simply don&amp;#039;t have the time and resources required to do a campaign justice — although that&amp;#039;s not to say that this will always be the c&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;A screenshot showed that the new gun will be the Mini-14, a semi-automatic rifle. It&amp;#039;s unconfirmed whether or not the gun will be exclusive to care packages like some of the other weapons that have been brought into the ga&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Let me say that again: Bluehole expected within its first year on the market, PlayerUnknown&amp;#039;s Battlegrounds would ship at best 300,000 units. It has already sold 10 million in less than six months. Again, cr&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;In less than five months, online battle royale shooter, PlayerUnknown&amp;#039;s Battlegrounds has sold more than 10 million copies in Early Access . That&amp;#039;s crazy. It also recently surpassed 1 million concurrent players on Steam , a feat no non-Valve game has ever accomplished. Further, it is also close to breaking the all-time concurrent player record currently held by Dota 2 (1,291,328 players). __ That&amp;#039;s also cr&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;If you&amp;#039;ve never heard of PlayerUnknown&amp;#039;s Battlegrounds __ before, it&amp;#039;s essentially a game where you and a bunch of other players are dropped onto a map and forced to kill each other until only one player, or squad, rema&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;What&amp;#039;s even more bonkers is that all of this relatively came out of nowhere. No one predicted this. Sure, a new Minecraft or Grand Theft Auto will see mega numbers out the gate. But who could have foreseen the battle royale survival shooter and debut project from developer Bluehole selling 10 million copies (and counting) before it even fully releases? Well, the game&amp;#039;s director and designer Brendan Greene sure didn&amp;#039;t. And Bluehole even less&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Discovered by Reddit user DevinWatson , these items, which range from cosmetics to possible new gameplay mechanics, may find their way into the upcoming PlayerUnknown&amp;#039;s Battlegrounds update which new modes and maps, and of course, zombies. Some of these items already exist within PUBG , which speaks to the validity of the files and their possible introduction into the playable game. DevinWatson explained as much alongside his posting of the files saying that the items may just be artifacts that were never introduced into the g&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>StantonBeckett3</name></author>
		
	</entry>
	<entry>
		<id>http://itservicedesk.com.au/index.php?title=Bluehole_Expected_PUBG_To_Sell_200k_Copies&amp;diff=8546&amp;oldid=prev</id>
		<title>DongBrogan35222 at 09:11, 19 April 2026</title>
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		<updated>2026-04-19T09:11:06Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 09:11, 19 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Playerunknown&amp;#039;s Battleground is currently available &lt;/del&gt;as a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;part of Steam&amp;#039;s Early Access program, &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;has been since March 23rd&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;2017. It&amp;#039;s currently unknown (pardon &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;pun) when the title will be coming to the PlayStation &lt;/del&gt;4, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;or any other console for that matter&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;We’ve had an ongoing relationship with Epic Games throughout PUBG’s development as they are the creators of UE4&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the engine we licensed for &lt;/del&gt;the game,&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot; said Chang Han Kim, Vice President &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Executive Producer for Bluehole, Inc&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;After listening &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the growing feedback from our community &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;reviewing the gameplay for ourselves, we are concerned that Fortnite may be replicating the experience for which [https://Pubgplayground&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;com/ PUBG maps|https://pubgplayground.com/] is kno&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;For those that don’t know: PlayerUnknown’s Battlegrounds is a third-person battle-royale, last-man-standing shooter from PLAYERUNKNOWN aka Brendan Green, a pioneer of the Battle Royale genre. As the creator of the Battle Royale game-mode found in the ARMA series and H1Z1: King of the Hill, Greene is co-developing the game with the aforementioned Bluehole. And apparently Green has struck gold.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;A screenshot showed &lt;/del&gt;that the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;new gun will be &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Mini&lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;14&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a semi-automatic rifle. It&lt;/del&gt;&amp;#039;s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;unconfirmed whether or not the gun will be exclusive to care packages like some of &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;other weapons &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;have been brought into &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ga&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;In less than five months, online battle royale shooter&lt;/del&gt;, PlayerUnknown&amp;#039;s Battlegrounds has sold more &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;than &lt;/del&gt;10 million copies in Early Access . &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;That&lt;/del&gt;&amp;#039;s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;crazy&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;It also recently surpassed 1 million concurrent players on Steam , &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;feat no non&lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Valve game has ever accomplished&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Further&lt;/del&gt;, it is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;also close &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;breaking &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;all-time concurrent player record currently held by Dota 2 (1,291,328 players)&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;__ That&amp;#039;s also cr&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;When Greene pitched the game to Bluehole, he predicted it would see 1 million units in its first month ( in reality it sold 2 million ). However, while Greene was quite bullish in his predictions -- after all 1 million in one month would have been a great figure -- Bluehole only expected the title to ship 200,000 to 300,000 units in the entirety of its first y&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;In the game&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;players start with nothing and must fight to locate weapons and supplies in a battle to be &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;lone survivor. Described as &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;realistic&amp;quot; and &amp;quot;high tension,&amp;quot; the game takes place on a large 8×8 km island built &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Unreal Engine 4&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;It’s wildly intense at times&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and has created some &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;best GIFs &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;video games since its launch.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Discovered by Reddit user DevinWatson , these items, which range from cosmetics to possible new gameplay mechanics, may find their way into &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;upcoming PlayerUnknown&amp;#039;s Battlegrounds update which new modes &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;maps, &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;of course, zombies. Some of these items already exist within PUBG &lt;/del&gt;, which &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;speaks to &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;validity of &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;files and their possible introduction into the playable game&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;DevinWatson explained as much alongside his posting &lt;/del&gt;of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;files saying that the items may just be artifacts that were never introduced into the g&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;We have also noticed that Epic Games references PUBG in the promotion of Fortnite &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;their community &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;in communications with the press. This was never discussed with us &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;we don’t feel that it’s rig&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Yesterday&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;PlayerUnknown&amp;#039;s Battlegrounds reached a concurrent player count of over 1 million on Steam&lt;/del&gt;. It &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;was not so long ago that the game had officially passed Dota 2 in concurrent players , the first non-Valve game to ever claim the title of most played game on the platf&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;A PlayerUnknown&lt;/del&gt;&amp;#039;s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Battlegrounds fan has been able to datamine a large number of models that have yet &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;be seen in the game. These items, including space&lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;suits&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;syringes &lt;/del&gt;, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;of course, leather jackets to suit any situat&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;PlayerUnknown&lt;/del&gt;&amp;#039;s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Battlegrounds is currently available in Early Access form on PC -- via Steam &lt;/del&gt;-- &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;for $29.99 USD. A full release is expected in 2018. Further&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;an Xbox One version (via Xbox Game Preview) is expected &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;hit sometime later this y&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Since its announcement, many have raised concerns regarding the similarities between the mode and PUGB, with some even suggesting that &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;mode is not so much just inspired by Bluehole&amp;#039;s shooter, but is more of a copy and paste eff&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;If you&amp;#039;ve never heard of PlayerUnknown&amp;#039;s Battlegrounds __ before, it&amp;#039;s essentially a game where you and a bunch of other players are dropped onto a map and forced to kill each other until only one &lt;/del&gt;player&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, or squad, rema&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;A lot of the [internal team], they really couldn’t believe it, &amp;quot; Green said while speaking to Polygon . &amp;quot;There was a few veterans of the game industry that were [saying], like, ‘No, no. 200,000 [or] 300,000 the first year.’ But then when we hit that first million, there were a lot of smiles around the offi&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;PlayerUnknown&amp;#039;s Battlegrounds was scheduled to have its full release this October, but was recently delayed ; however, PlayerUnknown, otherwise known as Brendan Greene, has stated &lt;/del&gt;that the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game should still be launching by &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;end &lt;/del&gt;of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;year&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;You can read our preview of &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game here &lt;/del&gt;. The &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;available via Steam Early Access for $29.99&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;In the game, players start with nothing and must fight to locate weapons and supplies in a battle to be the lone survivor. Described &lt;/ins&gt;as a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;realistic&amp;quot; &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;high tension&lt;/ins&gt;,&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot; &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;game takes place on a large 8×8 km island built in Unreal Engine &lt;/ins&gt;4&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. It’s wildly intense at times&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and has created some the best GIFs in video games since its launch&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;PlayerUnknown&amp;#039;s Battlegrounds currently does not have a release date&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;however &lt;/ins&gt;the game &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is a part of Steam&amp;#039;s Early Access program&lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;has been since March of 2017&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The title is set &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;be fully released on Windows PC &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Xbox One sometime in 2017&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The possibility of a PS4 version has been teased a few ti&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;For those that don’t know: PlayerUnknown’s Battlegrounds is a third-person battle-royale, last-man-standing shooter from PLAYERUNKNOWN aka Brendan Green, a pioneer of the Battle Royale genre. As the creator of the Battle Royale game-mode found in the ARMA series and H1Z1: King of the Hill, Greene is co-developing the game with the aforementioned Bluehole. And apparently Green has struck gold.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;PlayerUnknown&amp;#039;s Battlegrounds, the Bluehole-developed and published multiplayer online Battle Royale title &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;has taken &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;gaming world by storm, might have some hefty competition in its midst. A mysterious game known as Project X aims to take what PlayerUnknown&amp;#039;s Battlegrounds does well and elevate it to &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;next level, surpassing [https://Pubgplayground.com/ PUBG Online guide|Https://pubgplayground.com/] &amp;#039;s 100&lt;/ins&gt;-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;player gameplay on an 8km by 8km map with 400-player battles on an even bigger &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Two weeks ago &lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Bluehole announced that PlayerUnknown&lt;/ins&gt;&amp;#039;s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Battlegrounds had sold four million copies in during its first three months. A few days later , &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;developer revealed &lt;/ins&gt;that the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;game had made $100 million in reve&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Let me say that again: Bluehole expected within its first year on the market&lt;/ins&gt;, PlayerUnknown&amp;#039;s Battlegrounds &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;would ship at best 300,000 units. It &lt;/ins&gt;has &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;already &lt;/ins&gt;sold &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;10 million in less than six months. Again, cr&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;What&amp;#039;s even &lt;/ins&gt;more &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;bonkers is that all of this relatively came out of nowhere. No one predicted this. Sure, a new Minecraft or Grand Theft Auto will see mega numbers out the gate. But who could have foreseen the battle royale survival shooter and debut project from developer Bluehole selling &lt;/ins&gt;10 million copies &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;(and counting) before it even fully releases? Well, the game&amp;#039;s director and designer Brendan Greene sure didn&amp;#039;t. And Bluehole even less&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Those interested &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;learning more about Project X can tune into EGX this week, during which members of the creative team will make appearances on the &amp;quot;Breaking Rules and Making Worlds: The Future of the MMO&amp;quot; panel on Thursday, September&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Playerunknown&amp;#039;s Battleground is currently available as a part of Steam&amp;#039;s &lt;/ins&gt;Early Access &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;program, and has been since March 23rd, 2017&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;It&lt;/ins&gt;&amp;#039;s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;currently unknown (pardon the pun) when the title will be coming to the PlayStation 4, or any other console for that matter&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The new map features &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;war&lt;/ins&gt;-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ravaged city buried by a sandstorm&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;If that sounds familiar&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;that&amp;#039;s because &lt;/ins&gt;it &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;was announced back in May , however this &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the first time anyone has been able &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;see &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;map itself&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;You can check out both of the new screenshots at the end of this arti&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;When Greene pitched the game to Bluehole, he predicted it would see 1 million units in its first month ( in reality it sold 2 million ). However, while Greene was quite bullish in his predictions -- after all 1 million in one month would have been a great figure -- Bluehole only expected the title to ship 200,000 to 300,000 units in the entirety of its first y&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;Meanwhile&lt;/ins&gt;, the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;second map is &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;bit smaller: coming &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;at 4x4km&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Located in a desert city&lt;/ins&gt;, the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;map is described as war ravaged &lt;/ins&gt;in the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;streets &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;buried by sandstorms. The south &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;east areas feature a canyon with a river running through it&lt;/ins&gt;, which &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;supports &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;small villages that remain after &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;city was destroyed&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The north area &lt;/ins&gt;of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;map features hillside sl&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The game is said &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;include free-roaming wildlife, foliage and landscaping displacement, tracks &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;blood trails, elements like fire &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;water&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and highly dynamic weather&lt;/ins&gt;. It&amp;#039;s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;also expected &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;include fine&lt;/ins&gt;-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;tuned character progressions&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;various social hubs&lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;what&lt;/ins&gt;&amp;#039;s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;been described as a &amp;quot;global&lt;/ins&gt;-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;scale player&lt;/ins&gt;-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;driven narrative&lt;/ins&gt;,&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot; which could also include activities similar &lt;/ins&gt;to the player&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;-driven content in The Divisi&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;A lot of the [internal team], they really couldn’t believe it, &amp;quot; Green said while speaking to Polygon . &amp;quot;There was a few veterans of the game industry that were [saying], like, ‘No, no. 200,000 [or] 300,000 the first year.’ But then when we hit that first million, there were a lot of smiles around the offi&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The details come via Game Informer who relay &lt;/ins&gt;that the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;first map is an island on &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Adriatic Sea, which was part &lt;/ins&gt;of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Yugoslavian territories&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;It is described as having Mediterranean coasts on the south side, dense forests on the north side, and snowy mountains in &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;center&lt;/ins&gt;. The &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;island &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;8x8km and will feature a variety of architect&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>DongBrogan35222</name></author>
		
	</entry>
	<entry>
		<id>http://itservicedesk.com.au/index.php?title=Bluehole_Expected_PUBG_To_Sell_200k_Copies&amp;diff=8504&amp;oldid=prev</id>
		<title>Aundrea0568: Created page with &quot;&lt;br&gt;Playerunknown&#039;s Battleground is currently available as a part of Steam&#039;s Early Access program, and has been since March 23rd, 2017. It&#039;s currently unknown (pardon the pun)...&quot;</title>
		<link rel="alternate" type="text/html" href="http://itservicedesk.com.au/index.php?title=Bluehole_Expected_PUBG_To_Sell_200k_Copies&amp;diff=8504&amp;oldid=prev"/>
		<updated>2026-04-19T07:00:15Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;br&amp;gt;Playerunknown&amp;#039;s Battleground is currently available as a part of Steam&amp;#039;s Early Access program, and has been since March 23rd, 2017. It&amp;#039;s currently unknown (pardon the pun)...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;br&amp;gt;Playerunknown&amp;#039;s Battleground is currently available as a part of Steam&amp;#039;s Early Access program, and has been since March 23rd, 2017. It&amp;#039;s currently unknown (pardon the pun) when the title will be coming to the PlayStation 4, or any other console for that matter.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;We’ve had an ongoing relationship with Epic Games throughout PUBG’s development as they are the creators of UE4, the engine we licensed for the game,&amp;quot; said Chang Han Kim, Vice President and Executive Producer for Bluehole, Inc. &amp;quot;After listening to the growing feedback from our community and reviewing the gameplay for ourselves, we are concerned that Fortnite may be replicating the experience for which [https://Pubgplayground.com/ PUBG maps|https://pubgplayground.com/] is kno&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;For those that don’t know: PlayerUnknown’s Battlegrounds is a third-person battle-royale, last-man-standing shooter from PLAYERUNKNOWN aka Brendan Green, a pioneer of the Battle Royale genre. As the creator of the Battle Royale game-mode found in the ARMA series and H1Z1: King of the Hill, Greene is co-developing the game with the aforementioned Bluehole. And apparently Green has struck gold.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;A screenshot showed that the new gun will be the Mini-14, a semi-automatic rifle. It&amp;#039;s unconfirmed whether or not the gun will be exclusive to care packages like some of the other weapons that have been brought into the ga&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;In less than five months, online battle royale shooter, PlayerUnknown&amp;#039;s Battlegrounds has sold more than 10 million copies in Early Access . That&amp;#039;s crazy. It also recently surpassed 1 million concurrent players on Steam , a feat no non-Valve game has ever accomplished. Further, it is also close to breaking the all-time concurrent player record currently held by Dota 2 (1,291,328 players). __ That&amp;#039;s also cr&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;When Greene pitched the game to Bluehole, he predicted it would see 1 million units in its first month ( in reality it sold 2 million ). However, while Greene was quite bullish in his predictions -- after all 1 million in one month would have been a great figure -- Bluehole only expected the title to ship 200,000 to 300,000 units in the entirety of its first y&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In the game, players start with nothing and must fight to locate weapons and supplies in a battle to be the lone survivor. Described as a &amp;quot;realistic&amp;quot; and &amp;quot;high tension,&amp;quot; the game takes place on a large 8×8 km island built in Unreal Engine 4. It’s wildly intense at times, and has created some the best GIFs in video games since its launch.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Discovered by Reddit user DevinWatson , these items, which range from cosmetics to possible new gameplay mechanics, may find their way into the upcoming PlayerUnknown&amp;#039;s Battlegrounds update which new modes and maps, and of course, zombies. Some of these items already exist within PUBG , which speaks to the validity of the files and their possible introduction into the playable game. DevinWatson explained as much alongside his posting of the files saying that the items may just be artifacts that were never introduced into the g&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;We have also noticed that Epic Games references PUBG in the promotion of Fortnite to their community and in communications with the press. This was never discussed with us and we don’t feel that it’s rig&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Yesterday, PlayerUnknown&amp;#039;s Battlegrounds reached a concurrent player count of over 1 million on Steam. It was not so long ago that the game had officially passed Dota 2 in concurrent players , the first non-Valve game to ever claim the title of most played game on the platf&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;A PlayerUnknown&amp;#039;s Battlegrounds fan has been able to datamine a large number of models that have yet to be seen in the game. These items, including space-suits, syringes , and of course, leather jackets to suit any situat&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;PlayerUnknown&amp;#039;s Battlegrounds is currently available in Early Access form on PC -- via Steam -- for $29.99 USD. A full release is expected in 2018. Further, an Xbox One version (via Xbox Game Preview) is expected to hit sometime later this y&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Since its announcement, many have raised concerns regarding the similarities between the mode and PUGB, with some even suggesting that the mode is not so much just inspired by Bluehole&amp;#039;s shooter, but is more of a copy and paste eff&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;If you&amp;#039;ve never heard of PlayerUnknown&amp;#039;s Battlegrounds __ before, it&amp;#039;s essentially a game where you and a bunch of other players are dropped onto a map and forced to kill each other until only one player, or squad, rema&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;A lot of the [internal team], they really couldn’t believe it, &amp;quot; Green said while speaking to Polygon . &amp;quot;There was a few veterans of the game industry that were [saying], like, ‘No, no. 200,000 [or] 300,000 the first year.’ But then when we hit that first million, there were a lot of smiles around the offi&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;PlayerUnknown&amp;#039;s Battlegrounds was scheduled to have its full release this October, but was recently delayed ; however, PlayerUnknown, otherwise known as Brendan Greene, has stated that the game should still be launching by the end of the year. You can read our preview of the game here . The game is available via Steam Early Access for $29.99&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Aundrea0568</name></author>
		
	</entry>
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