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		<id>http://itservicedesk.com.au/index.php?title=An_Obituary_For_Overwatch&amp;diff=10415</id>
		<title>An Obituary For Overwatch</title>
		<link rel="alternate" type="text/html" href="http://itservicedesk.com.au/index.php?title=An_Obituary_For_Overwatch&amp;diff=10415"/>
		<updated>2026-04-22T06:06:12Z</updated>

		<summary type="html">&lt;p&gt;Veronica6061: &lt;/p&gt;
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&lt;div&gt;&amp;lt;br&amp;gt;While this is all well and good for Overwatch 2 , what becomes of the overall hero shooter genre? Right now the core three are Overwatch , the ancient Team Fortress 2 , and Apex Legends - which is more of a battle royale, really, but technically counts. Apex actually may be the best example of how this genre will evo&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;A lot of hero shooters will probably try to follow suit, combining with other genres in an effort to stand out. It&amp;#039;s already kind of happening, with games like Tom Clancy&amp;#039;s Rainbow Six Siege , Call Of Duty: Black Ops 4 , or the upcoming Bleeding Edge all taking cues from hero shooters, and adding them into their own games. Even the juggernaut Fortnite has instantly recognizable skins beloved by the community, which are sold as everything from action figures to Halloween costu&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The game offers prominent motion without it being intrusive or burdensome. Players can simply hold the left trigger to initiate the feature. The game even channels some of that arcade-style lightgun vibe by having players reload with a quick movement that emulates loading a new clip into one&amp;#039;s Joy-con gun. With this neat inclusion, and its sleek visuals, zombie blasting in Revelations 2 is particularly fun and immers&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Another unannounced unit shown off in concept art-form appears to be another flying drone-like unit. This oblique, tripodal Omnic made zero appearances besides one concept art image, but it looks similar to a Detona&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Part of me is curious to see where new modes and additions will appear when the first big seasonal update rolls around, or if Blizzard has something more experimental planned for a hero shooter that is relatively by-the-numbers right now. But when it comes to the user interface experience, I gotta give this thing top marks.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;There’s a few new options - most notably the presence of an in-game shop and battle pass. Loot boxes are gone for good, with premium currency and seasonal progression now used to earn skins and other cosmetics. Time will tell whether this model works, but Blizzard isn’t shy about putting it front and centre. Aside from that everything here is basically the same, and that includes graphical settings and other such options that I forgot to take screenshots of before being locked out of the review build. Trust me on this one.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;While Team Fortress 2 held a certain amount of popularity, the hero shooter genre really didn&amp;#039;t take off until the release of Overwatch . It succeeded where other games failed, and that could be chalked up to the quality product that Blizzard managed to cre&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The string of failed franchises adopting this business model should have been a sign that it won&amp;#039;t work for every game. But this is Activision we&amp;#039;re talking about and learning things isn&amp;#039;t one of its strong suits. So because the method of unending sequels has worked for Call Of Duty, Activision applies the same strategy to all of its games. Hence why Overwatch 2 exists even though it should&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Overwatch 2 battle pass is clean and simple. I’m surprised Blizzard didn’t decide to push the boat out or try something new with its implementation of the mechanic, because what we have here is rather basic and predictable. Some tiers have more than one reward hidden away inside them which is cool, and the variety of cosmetics is quite incredible and makes great use of the extensive hero roster, but what you’re working towards is very clear.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The tank-like Artillery unit is already an intimidating adversary based on how Blizzard describes it in the BlizzConline video. It&amp;#039;s a four-legged monster of an Omnic that can rain a barrage of small missiles and fire a charged-up duo of large rockets. There&amp;#039;s little need to make this a more intimidating advers&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;For the first couple of years, [https://overwatch2Base.com/ Overwatch 2 Guide] was unstoppable. Each new hero was a major event, hyped up with months of speculation as players tried to guess who was coming our way next by digging into the game’s files or drawing from small clues left behind by Jeff Kaplan and friends. Sombra, Doomfist, Orisa, Ashe, Ana, Moira, and Brigitte were all big deals, igniting imagination across the fandom with how their relationships intertwined with the existing roster and how their position in the narrative would come to play an important role.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It was the biggest shooter in the world for a long time. Blizzard eagerly celebrated new player milestones on social media, while seasonal events became an all-encompassing occasion in the shooter space before the days of battle passes and live service updates. It was both ahead of its time and constrained by the formula it existed within, as additional game modes introduced as part of big updates and quarterly events never lived up to the base experience it was built upon. Junkenstein’s Revenge, Overwatch Archives, and Winter Wonderland were great fun, but fighting against bullet sponge AI wasn’t what this game was about, and hoping to expand on this universe only served to highlight its shortcomings.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Veronica6061</name></author>
		
	</entry>
	<entry>
		<id>http://itservicedesk.com.au/index.php?title=Overwatch_2:_10_Key_Details_From_BlizzConline_You_Missed&amp;diff=10408</id>
		<title>Overwatch 2: 10 Key Details From BlizzConline You Missed</title>
		<link rel="alternate" type="text/html" href="http://itservicedesk.com.au/index.php?title=Overwatch_2:_10_Key_Details_From_BlizzConline_You_Missed&amp;diff=10408"/>
		<updated>2026-04-22T05:57:08Z</updated>

		<summary type="html">&lt;p&gt;Veronica6061: &lt;/p&gt;
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&lt;div&gt;It’s the same corporate avarice that led us to Stadia , only Google was far more incompetent with how they sold it. Fortunately, Google has more money than there are gods in the heavens; they can (mostly) pay people back for the company’s mistake . But remember Stadia wasn’t a live game that just didn’t take off. It was an entire platform that didn’t take off. A platform that Google promised would stay online for the foreseeable future. And, like Blizzard, Google could also afford the servers.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Regardless of whether players initiate a romance with her or not, Mitsuru is an iconic female redhead video game character whose personality develops as she reconciles with Yukari and makes her peace with her father&amp;#039;s untimely demise. In battle, she uses status effects and ice abilities to punish any enemy foolish enough to stand in their &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Overwatch’s biggest strength is how good its characters feel to play. Unfortunately, playing them online can feel unrewarding, specifically because of how toxic its player base is. Fortunately, Overwatch 2 has a unique opportunity to rectify this by offering the same high-octane gunplay without forcing you to hemorrhage SR purely because people on your team are being total dicks. It doesn’t need a complex story, or a million maps, or anything like that. All it truly needs is a basic, solid structure like Mass Effect 3 had, where you can run wild with your favourite heroes and use abilities to your heart’s cont&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The game offers prominent motion without it being intrusive or burdensome. Players can simply hold the left trigger to initiate the feature. The game even channels some of that arcade-style lightgun vibe by having players reload with a quick movement that emulates loading a new clip into one&amp;#039;s Joy-con gun. With this neat inclusion, and its sleek visuals, zombie blasting in Revelations 2 is particularly fun and immers&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;One of the most significant additions coming with Overwatch 2 is its new PvE game type, Hero Missions. And while Blizzard spoke a lot about this new element, there were a few details in the video left on the table — specifically regarding Hero abilities and upgra&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;While we knew that most (if not all) of the original Overwatch maps will appear in Overwatch 2 , it was exciting to hear that Blizzard will be expanding some of those maps. During the Hero Missions segment of the video, Blizzard revealed that Push the Payload maps will have branching paths, meaning the Payload might open up new areas of original Overwatch m&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;But by essentially disabling the first Overwatch, Blizzard is fucking over people who paid money for the game. It doesn’t matter if they get free content for owning the first game - it doesn’t mean anything if you can’t still play original content you specifically paid for. I don’t care if Overwatch 2 is bigger and badder than ever before! When I buy a game, I’d love to be able to play that game. And if you’re shutting down a game’s online capabilities, at least be honest about it. Don’t talk like you’re doing people some grand favor.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Once you let me combo my Earthshatter with somebody else’s ult, or give me a Zarya who bubbles me as I charge headfirst into a massive mech, I’ll be happy. Maybe I’ll even put another 1,000 hours&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Coming straight out of the success of one of the most pivotal games in history, GoldenEye , Perfect Dark had a lot to live up to, especially since it was a while after GoldenEye&amp;#039;s release. However, they ultimately succeeded with the game being a success as players were able to wipe out aliens as the badass fighter, Joanna D&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;While this may be due to the black and purple outfit and interesting support role, most can&amp;#039;t help but take a glance at her short red hair. She&amp;#039;s just as fiery as her hair suggests and is filled with the intelligence and the scientific knowledge to help out allies on the battlefi&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The Null Sector has appeared as Overwatch’s PvE enemies for various Seasonal Events, and Blizzard is looking to make big changes and additions to the robot army. The BlizzConline showcase revealed enemy types like objective units that carry bombs, upgraded versions of Omnic grunts, spry little bots referred to as &amp;quot;chickens&amp;quot; internally at Blizzard, and several m&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Overwatch is my favourite multiplayer shooter of all time, right up there with Halo 3. It’s also my favourite objective-based team game, which is why I have [https://Overwatch2base.com/ browse around this website] 1,000 hours played in the first place. I used to regularly compete on teams with an average rank of high Diamond/low Masters, so I know what I’m doing. The thing is, Overwatch doesn’t reward you for that, which means every single game quickly becomes a massive pain in the a&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Setting aside the humor behind the &amp;quot;C9&amp;quot; reference, this screenshot could indicate Clans and/or Guilds coming to Overwatch 2 — and across all other Blizzard games. It’s a feature long anticipated by Blizzard communities and could be coming with Overwatc&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Veronica6061</name></author>
		
	</entry>
	<entry>
		<id>http://itservicedesk.com.au/index.php?title=An_Obituary_For_Overwatch&amp;diff=10359</id>
		<title>An Obituary For Overwatch</title>
		<link rel="alternate" type="text/html" href="http://itservicedesk.com.au/index.php?title=An_Obituary_For_Overwatch&amp;diff=10359"/>
		<updated>2026-04-22T05:05:27Z</updated>

		<summary type="html">&lt;p&gt;Veronica6061: &lt;/p&gt;
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&lt;div&gt;&amp;lt;br&amp;gt;While there was a ton of gameplay for the Null Sector units appearing in Overwatch 2, a few appeared only in concept art shots. One illustration shows a line of various Omnics, the largest a hulking gorilla-like bot looming over the r&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;While Winston was recruiting new agents, someone codenamed Soldier: 76 was raiding former Overwatch bases to salvage technology. It was later revealed that Soldier: 76 was actually Morrison and he had survived the explosion. Morrison joined Winston along with Genji, Reinhardt, Brigitte Lindholm, Echo, and Angela Ziegler after saving Paris from Null Sector. Lucio and Sojourn would also join Overwatch shortly after, officially sparking the second iteration of the global strike team. With the rise of attacks across the globe, the people of the world need Overwatch now more than e&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Sojourn&amp;#039;s weapon is a railgun, which has two different firing functions. It can either be used as an automatic weapon to fire quickly, or the player can choose to fire powerful projectile shots that most likely do increasing amounts of damage depending on how much they&amp;#039;re charged. This means that Sojourn is likely to be a DPS hitscan and projectile hybrid h&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Much time is dedicated to the Breacher drones, an objective unit that carries an explosive orb towards an objective. Most of the shots featuring a Breacher show the Omnic as a bright red robot. A few concept art illustrations, however, show the unit resplendent in Null Sector pur&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;This Omnic, called the Behemoth, has yet to appear in any gameplay, but looks to be one of the most intimidating enemies in the Null Sector roster, right alongside the Artillery unit and the Titan. The Behemoth is said to appear on the Rio de Janeiro map in the upcoming seq&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Roughly eight years before the present day, a terrorist organization called Talon attacked an Overwatch facility in Oslo. More specifically, a businessman named Antonio was behind the attacks. Morrison wanted to work with the Italian government in taking him down, but Reyes opted for his own operation. He infiltrated Antonio’s home with a team that consisted of himself, Genji Shimada, Moira O’Deorain, and Jessee McCree. However, Reyes killed Antonio instead of capturing him, which started a series of events that would spell the end of Overwa&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Just because a sequel exists doesn’t mean I don’t want to play the original. When Warcraft 3 came out, I didn’t want Warcraft 2 erased from existence - even if Warcraft 3 had more content. When I play Smash Bros. Ultimate, I don’t wish Nintendo would break every copy of Smash Bros. Melee with their bare hands. Let me repeat that: even when a new game contains all or most of the content of a previous game, that doesn’t mean the previous game should have a bullet put in the back of its head. Especially if there are fundamental differences in the way games play out. Smash. Bros Ultimate may have the content of Melee, but the two feel different.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;What is clear from the video is how these little chickens get around. At multiple points, the video shows Slicers cutting through a large wall in the Hollywood map, burning circular holes into the offensive starting room players will recognize from the first g&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Overwatch’s corporate identity was clear to see through its diverse cast and clear attempts at inclusion, made worse by queer characters who were never given any strong narrative within the world itself. On the surface it was a bold statement, but dig any deeper, and you were left wanting so much more as Blizzard chased demographic approval. Its universe had so much potential for excellent stories and worthwhile sociopolitical commentary, but this clear ambition was brushed aside as the years went on in favour of recycled seasonal events and development of a sequel that is only now lumbering towards the finish line. I once looked up to Overwatch, but now I can’t help but view its failings and cynical business practices for what they really are. I still love so much about it, and the warm memories it brings to the forefront of my mind are clear proof that Blizzard struck gold with this one.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;But by essentially disabling the first Overwatch, Blizzard is fucking over people who paid money for the game. It doesn’t matter if they get free content for owning the first game - it doesn’t mean anything if you can’t still play original content you specifically paid for. I don’t care if Overwatch 2 is bigger and badder than ever before! When I buy a game, I’d love to be able to play that game. And if you’re shutting down a game’s online capabilities, at least be honest about it. Don’t talk like you’re doing people some grand  [https://overwatch2Base.com/ inquiry] favor.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;This week, the unreal-powered remaster leaked online in its entirety . The game can only be played via Xbox 360 emulator on PC. Online gameplay, leaderboards, and achievements are not available, but the remaster does feature the ability to switch back and forth between the original N64 graphics and the updated HD graph&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Veronica6061</name></author>
		
	</entry>
	<entry>
		<id>http://itservicedesk.com.au/index.php?title=Overwatch_2:_5_Things_We_re_Excited_To_See_5_Things_The_Game_Still_Needs&amp;diff=9050</id>
		<title>Overwatch 2: 5 Things We re Excited To See 5 Things The Game Still Needs</title>
		<link rel="alternate" type="text/html" href="http://itservicedesk.com.au/index.php?title=Overwatch_2:_5_Things_We_re_Excited_To_See_5_Things_The_Game_Still_Needs&amp;diff=9050"/>
		<updated>2026-04-19T22:06:56Z</updated>

		<summary type="html">&lt;p&gt;Veronica6061: &lt;/p&gt;
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&lt;div&gt;&amp;lt;br&amp;gt;But it doesn’t matter. Sure, it looks as if we’re about to take the point and win the match, but then our McCree gets killed mid-Deadeye and rage quits. As soon as he leaves, xTRiCkSHOTZZ69x phones it in and it’s 6v4. We’ve gone from Manchester United to nine-year-olds who kick a ball around a waterlogged pitch on Sunday mornings. I hate&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The whole premise of Overwatch 2 is to offer a campaign. It’s not going to reinvent multiplayer, which is already a successful esport and will likely stay the exact same aside from the kind of regular updates we get now. All I want is for Overwatch 2’s campaign to be a blown-up version of Archives, though, as opposed to something that is emphatically single-player or something that incentivizes over-competing. I want it to give you plenty of opportunities to pull off a sick Barrage, but I don’t want Valkyrie or Coalescence to become pointless vs bots with stupid AI. I want there to be actual reasons for choosing to play as Winston instead of Hanzo, or Lucio instead of Tracer. I want maps that allow for the kind of absurd synergy you see in Assault on Volskaya, as opposed to just arbitrary ult-spamming in the middle of a wave-based minig&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Kaplan does seem to have big plans for Overwatch 2 , and the story mode may end being phenomenal. If there&amp;#039;s a good number of missions, new skills, and a high level of replayability, then it might turn out to be a game deserving of your hard-earned dollars. But right now, Overwatch 2 seems like the same old Overwatch , only now everyone has a fancy new hairst&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;So many people are focusing on what the story might be, or how a campaign might look based on the tidbits of lore we’ve garnered from short films and comics. I’d like to learn more about Reinhardt, sure, but that’s not what Overwatch 2 needs to be. It needs a refined combat loop that offers you the same thrills of Competitive play, but in co-op &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;And yet, I remain hopeful. I’ve never been accused of being an optimist, but I think Overwatch 2 has a potential that the original was never going to realize. There’s plenty to criticize about Overwatch 2, but there’s also some things we can appreciate. Four or five years down the road, we may just find Overwatch 2 in a better position than Overwatch was ever going to be in. Blizzard has done a horrendous job marketing and championing this game, but allow me to take a stab at it: I think Overwatch 2 is a better game, and the things we hate are going to end up being necessary evils that ensure it stays alive and healthy for many years to c&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;If you’re not intimately familiar with Overwatch, it might be hard to tell Overwatch 2 is even a different game. It has a few new characters and some new maps, a new game mode called Push, plus some subtle character redesigns, but it&amp;#039;s largely the same game it&amp;#039;s always been. But if you’ve been an active Overwatch player, a lot of the subtle changes have actually made a pretty big differe&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Overwatch 2 comes across as something that could have been a massive patch for Overwatch 1 . It&amp;#039;s fantastic that players will get every multiplayer add-on from the new game, but releasing a sequel that&amp;#039;s pretty much the same with a few new bells and whistles seems more like a mandate from Activision than an artistic choice from Blizz&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Even getting past the heavy use of Blizzard gimmicks, the layout of the map itself can also be annoying. With its narrow passageways and higher-level paths that criss-cross it, any defending team worth its salt tends to have a huge advantage; especially near the bottleneck that makes up the beginning/Assault portion of the game. The only real advantage for the attackers tends to be the indoor portion at the end - but good luck making it th&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;I am not thrilled about the new monetization, and I think at the very least there needs to be more ways to earn Overwatch Coins. That being said, we all know how free-to-play games work. If Blizzard makes a bunch of $20 skins,  [https://overwatch2base.com/ https://overwatch2base.com/] people will buy them. The hope is that Blizzard will reinvest that revenue back into the game so that we don’t have to replay Lucioball or Mei’s Snowball Offensive for the umpteenth time. We’re going to get five or six heroes a year instead of two or three. We’re going to get new maps, new game modes, and a whole new PvE story experience. Overwatch needs to change and grow all the time to keep people playing. The original wasn’t built to be that game, but hopefully Overwatch 2&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;After getting annoyed at Competitive, I found myself longing for those co-op events - specifically, the Archives ones where you proceed through a linear level taking on waves of enemies. I realized that, for me, the joy of Overwatch isn’t necessarily tied to competitiveness - it’s about facing reasonable challenges with people who are interested in working together, and playing a character you absolutely love the feel&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Basically, I don’t think a fixed, single-player campaign is going to work for Overwatch 2, if that’s what Blizzard is currently planning. On the flip side, a robust hero shooter with an emphasis on cooperative play could do phenomenally well. I’m thinking of Mass Effect 3’s multiplayer, where you get to choose a type of enemy, a map, and a difficulty. After that you consciously work with your teammates to take on waves of baddies while completing a variety of objectives. It’s so simple, and yet so effective, because the moment-to-moment satisfaction is completely tied to using your abilities. I still think playing as an Asari Vanguard in Mass Effect 3 was the most fun I’ve ever had in a multiplayer game - it’s a shame BioWare isn’t bringing it back for Mass Effect: Legendary Edit&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Veronica6061</name></author>
		
	</entry>
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