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		<id>http://itservicedesk.com.au/index.php?title=Hideo_Kojima_s_Silent_Hills_And_The_Future_Of_His_Next_Game&amp;diff=8148</id>
		<title>Hideo Kojima s Silent Hills And The Future Of His Next Game</title>
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		<updated>2026-04-18T13:13:28Z</updated>

		<summary type="html">&lt;p&gt;MicaelaHickman3: &lt;/p&gt;
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&lt;div&gt;If Silent Hills doesn&amp;#039;t pan out, it is highly unlikely that Kojima would let all of the ideas and development that had been put into that game go to waste. Instead, Kojima Productions could be working to funnel many of those ideas into a brand-new horror IP . Thankfully, this seems to be the most likely scenario, as Kojima himself has already admitted that the next game Kojima Productions develops will be a horror ti&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The vehicles are a strong point of contention for players, considering that they imply that they&amp;#039;ll be able to trivialize some deliveries, but they also don&amp;#039;t exactly move over unsteady terrain all that well. Combine this with the fact that most of Death Stranding &amp;#039;s artful aesthetic is built around landscapes that have been reclaimed by nature or wreckage of bombed cities, and the available vehicles almost require roads to be built. So, a new focus on vehicles to give them a better give and take on which terrain they can travel across and how much they can hold as a result is an improvement a sequel should aim &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The rate at which Geoff Keighleyâ€™s continued recognition of giraffes is going, I believe heâ€™ll be making it mandatory that his industry friends incorporate a giraffe of some sort into all of their projects by the year 2021. Eventually, weâ€™ll be seeing giraffes becoming a national video game icon, and weâ€™ll have Geoff to thank or hate.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Of course, that kind of discourse from a game developer should be taken with a grain of salt, even from an auteur-like figure such as Hideo Kojima. More importantly, it means that Kojima Productions is committed to continuing/expanding the Death Stranding IP further. Rather than potentially working on a new or different IP like the Silent Hill rumor from a few weeks ago, Kojima Productions&amp;#039; next project may be an entry in or surrounding Death Stranding . Either that, or it&amp;#039;s another &amp;quot;strand&amp;quot; type game that&amp;#039;s similar conceptually, but could be closer to a Metal Gear -style g&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;There is a high likelihood that Kojima Productions&amp;#039; next title truly is a [https://Deathstranding2World.com/ death Stranding 2 tips|https://Deathstranding2world.Com/] Stranding sequel, or a new &amp;quot;strand game&amp;quot; of some kind. Kojima is not usually one to mince words, especially if it&amp;#039;s a game he believes is shepherding in a new genre for the med&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Geoff Keighley is to be hosting this yearâ€™s The Game Awards 2019 which is due to take place this December . Weâ€™ll have to keep eyes peeled for any announcements with giraffes included. Weâ€™ll then know exactly how much Geoffâ€™s influence is taking hold of the industry, and whether we must prepare for a video game giraffe future.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Death Stranding has a lot to prove when it comes to living up to Postal 2&amp;#039;s legacy of leak-taking. Sure, peeing in jars and upon mushrooms is great and all, but we highly doubt Norman is going to be expelling napalm at any point as it would probably make him a little overpowered. While it does seem like the piddling isn&amp;#039;t entirely a novelty feature and will have some actual gameplay uses, it likely won&amp;#039;t be able to capture the euphoria of Postal 2&amp;#039;s flowing &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;So, there&amp;#039;s a strange turning point that comes after reaching the first of Cliff Unger&amp;#039;s war beaches, where the player is suddenly given the ability to kill enemies with the introduction of lethal weapons. However, as Kojima Productions writes through the gameplay , the lack of ludonarrative dissonance means that the player is heavily punished for killing enemies, but is given almost no reward for doing so. It&amp;#039;s a positive in a storytelling sense, but leaves the player with all these weapon options that are really meaningless and could be explored further to give a stronger risk/reward factor for straight up mur&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Although the zombie genre seems to be overdone nowadays, with many undead video games getting overshadowed by The Last of Us 2 , there&amp;#039;s another post-apocalyptic title coming exclusively to the PS4 that fans might want to check out. Days Gone is a survival horror adventure that follows a former outlaw now bounty hunter through a world ravaged by a global pandemic that killed most humans and turned the rest into zombies, the kind of zombies that evolve. Days Gone also features a dynamic weather system, as well as a day-night cycle that affects zombies, too: they&amp;#039;re a lot faster and aggressive at night, similar to Dying Lig&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Due to Geoffâ€™s excessive mention of giraffes in games, I grew confused when Geoff Tweeted a different species in a Tweet reading, â€œBest Performance of 2019? #thegameawardsâ€ and used a photo of HouseHouseâ€™s Untitled Goose Game . But then it became clear that Geoff must believe that the goose is, in fact, the giraffe of the duck world.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;If this is the case and Kojima Productions is looking at continuing Death Stranding into a series, then there are a few critiques and requests that the sequel may need to address. Similarly, there are some natural improvements that a sequel can make as both gaming technology improves with next-gen consoles and PC hardware, as well as the capabilities with in the game world evol&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>MicaelaHickman3</name></author>
		
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