<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>http://itservicedesk.com.au/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Concetta44W</id>
	<title> - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://itservicedesk.com.au/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Concetta44W"/>
	<link rel="alternate" type="text/html" href="http://itservicedesk.com.au/index.php?title=Special:Contributions/Concetta44W"/>
	<updated>2026-04-28T14:25:55Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.31.0</generator>
	<entry>
		<id>http://itservicedesk.com.au/index.php?title=Death_Stranding_2:_Things_The_Sequel_Needs_To_Improve&amp;diff=9857</id>
		<title>Death Stranding 2: Things The Sequel Needs To Improve</title>
		<link rel="alternate" type="text/html" href="http://itservicedesk.com.au/index.php?title=Death_Stranding_2:_Things_The_Sequel_Needs_To_Improve&amp;diff=9857"/>
		<updated>2026-04-21T13:21:45Z</updated>

		<summary type="html">&lt;p&gt;Concetta44W: Created page with &amp;quot;&amp;lt;br&amp;gt;The timing of the worldwide pandemic gave Death Stranding another layer of meaning. [https://Fileprohost.com/ Death Stranding 2 Dlc] Stranding depicts the lifestyle of iso...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;The timing of the worldwide pandemic gave Death Stranding another layer of meaning. [https://Fileprohost.com/ Death Stranding 2 Dlc] Stranding depicts the lifestyle of isolated &amp;quot;Preppers&amp;quot; living in shelters to avoid the threat of Timefall and Beached Things, waiting on Porters from agencies like Bridges and Fragile Express to deliver vitally needed goods. This hit close to home for the many who were isolated in their homes due to the threat of COVID-19, forced to depend on delivery services like Amazon for their basic needs. Death Stranding’s meaning changed over time , due to the pandemic, and other games released during that period like The Last of Us 2 also carried unexpected weight. The America that Sam hikes across in Death Stranding is not the America its residents know, and the real-world country is not the one that they thought they k&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;During the 14 main story episodes of Death Stranding , players come to understand more about the nature of the event that changed the world and reshaped the landscape. They see the duality of Bridget Strand, as &amp;quot;America’s last president&amp;quot; tasks her adopted son Sam to reconnect the country, even while the Amelie aspect of her persona acts as an agent of extinction. Current American political leaders face a similar choice, as some act to worsen the divide and erode hard-earned civil liberties, leaving others the unenviable task of trying to repair that damage. The America of today is unrecognizable as the USA of a decade ago, just as the America depicted in Death Stranding is wholly alien and sinister. For all its infamously tedious and demanding gameplay, **Death Stranding ** is a breezy power fantasy in a sense, as it depicts a scenario where one man can heal and reconnect America simply by walking while carrying a heavy l&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Among even the most avant-garde tabletop RPGs, few match Death Stranding’s strange surrealism . A version of America that looks like Iceland, that one can walk across in a few hours, could be considered part of that surrealism. The void of animal life and the presence of ghosts and cargo-mad delivery personnel add to that feeling as well. Even before the pandemic forced people to question their notion of reality and realize that human vulnerability to disease crosses the borders drawn on maps, Kojima saw the changes taking place, and made a game to reflect those. The USA was chosen as a setting both for its highly visible role in world politics, and due to the obvious, growing polarization among its people. It is almost a given to note than any modern story about a post-apocalyptic future carries a metaphor for climate change, and likewise Death Stranding’s inhospitable America can also be seen through that l&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;It would be great to see Death Stranding 2 embrace more horror, and truly freak the players out as they try and get past BT areas. The creatures themselves are pretty scary, and it would be interesting to see how Kojima and his team could make the threat of BTs even wo&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;At its very foundation, The Last of Us is something of a survival title, giving players limited resources to assist them on their journey. It&amp;#039;s built around a world that is inherently threatening, and in some cases, the best course of action is to painstakingly creep through an entire section of the game, heart pounding, trying desperately to avoid making a sound. It&amp;#039;s one of the scariest post-apocalyptic games without a doubt, but it&amp;#039;s also a beautiful and haunting experien&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It’s pretentious, cringey, nonsensical, and so far up its own ass, yet it’s also honest and heartfelt in what it wants to be, and we need more games like that in the triple-A space. Death Stranding 2 could enhance everything its sibling managed to achieve or result in something entirely unique, and I’m more than ready for either of those possibilities.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;There’s no practical use for this gun, and its creation is odd and bizarre. It’s unknown who funded such a weapon’s creation, but they must have a great love for dubstep. A weapon that fires music in deadly force to anything in front of its barrel, is impractical as it g&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Most of the fear aspect in Chernobylite comes from the environment, which is bleak, ruined, and for the most part, dark and foreboding. When a player enters a building, they&amp;#039;ve got no idea what awaits them inside, and it could be anything from a heart-stopping jumpscare to a genuine, mutated threat. It&amp;#039;s a game that gets progressively terrifying as time goes on, and by the end of Chernobylite , players are fighting for their very li&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Death Stranding 2 is in development. While Kojima Productions is yet to confirm the production of a sequel to Norman Reedus and the Funky Fetus, the original game’s star revealed in a recent interview that motion capture on a successor has already begun.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;There&amp;#039;s something inherently terrifying about the concept of an apocalypse . It&amp;#039;s the end of all things; the cessation of the human race, and in some cases, life itself, on a global scale. However, where video games are concerned, the post-apocalypse is one of the most tantalizing, exciting settings to explore, and in the last twenty years or so, players have relished the idea of journeying through the end of the wo&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Concetta44W</name></author>
		
	</entry>
</feed>